Here is my trigger
not much to it but i think using the "unit is created" event is causing me some problems giving me a "too many threads error" Any ways to achieve the same effect with different events? Also how do i close the last thread i made
Ok well i'm officially a moron. I have a trigger that randomly fills the map with destructibles which would cause the trigger shown to check conditions 100+ times. Added a wait before turning shown trigger on and it works perfect. Still dont know how to close threads though
Ok well i'm officially a moron. I have a trigger that randomly fills the map with destructibles which would cause the trigger shown to check conditions 100+ times. Added a wait before turning shown trigger on and it works perfect. Still dont know how to close threads though
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