Hello, I'm working on an ORPG, and for the most part its working fine, However, theres a few things I would like to know for triggers/ abilities.
First of all for the creep triggers, I have Neutral hostile, and neutral passive, and 4 different comp controlled factions.
For the creeps, I want them to spawn, and patroll to a point (Or in some cases attack a point, if I want them to wander around an area), I have taht working, But the problem is- They dont stop spawning, and I am currently using 2 different creep partolls from different factions killing eachother. I am just wondering if how would I be able to stop the creeps from spawning until they are all killed in the region that they occupy (If this had some of the starcraft options, I would have it by now)? (e.g. All the creeps in the region die, 30 seconds later it spawns the mob again).
Alternatly, although if people think this is a better idea- I could have the creeps control eachothers populations, and also have some faction patrols in areas with some powerful units periodically wiping out creeps. (Will probably be powerful heros controlled by neutral passive.)
A unit trait- I have one hero, that I want to die when its mana reaches 0, and damage to be done to its mana instead of life. I have done a thing with manashield, but I want it to activate automatically, and be unable to have the ability turn off- also, If I can deactivate the graphic that displays manashield as 'on' (the blue aura) would be supurb.
Also, along the lines of spells, I have most of the ones I want (Found around this site, and given credit too- but I modified the way some look), But theres a few I would like to implement but I have not found. I want to implement an infernoish spell like in Vexorians caster system, but to look like Diablo's Lightning inferno. If i can get this so that it does not need vexorians system, has multiple levels, and it could either be in GUI, or JASS (I am not completley useless, with JASS I can usually decipher what to alter to make it look different, do more or less damage, ect. But I cannot code something myself or make anything completly origional)
And If I could get a leap attack spell like this one here http://www.hiveworkshop.com/resources_new/spells/874/
but In Jass, it would be great. (I am more competent with GUI, but if its possible, it would save the pain of all that clicking, a copy and paste + a few alterations for the ability listing- instead of creating all those annoying variable things used in GUI)
Can I make any other unit ethereal like the spirit walker, but make them retain thier ability to attack while ethereal? Can move speed be added to burrowed and sumberged units?
Another thing I'm wondering (I could do most with map wide auras, and thats what I'm planning), but there is another thing I'm wondering- Can I make it so that if a person builds a certian building that it boosts thier gold gained from creeps and mines by a certian percent, and another ability thier experiance gained from killing enemy units by a certain percent? (Basically when they build a certian building).
First of all for the creep triggers, I have Neutral hostile, and neutral passive, and 4 different comp controlled factions.
For the creeps, I want them to spawn, and patroll to a point (Or in some cases attack a point, if I want them to wander around an area), I have taht working, But the problem is- They dont stop spawning, and I am currently using 2 different creep partolls from different factions killing eachother. I am just wondering if how would I be able to stop the creeps from spawning until they are all killed in the region that they occupy (If this had some of the starcraft options, I would have it by now)? (e.g. All the creeps in the region die, 30 seconds later it spawns the mob again).
Alternatly, although if people think this is a better idea- I could have the creeps control eachothers populations, and also have some faction patrols in areas with some powerful units periodically wiping out creeps. (Will probably be powerful heros controlled by neutral passive.)
A unit trait- I have one hero, that I want to die when its mana reaches 0, and damage to be done to its mana instead of life. I have done a thing with manashield, but I want it to activate automatically, and be unable to have the ability turn off- also, If I can deactivate the graphic that displays manashield as 'on' (the blue aura) would be supurb.
Also, along the lines of spells, I have most of the ones I want (Found around this site, and given credit too- but I modified the way some look), But theres a few I would like to implement but I have not found. I want to implement an infernoish spell like in Vexorians caster system, but to look like Diablo's Lightning inferno. If i can get this so that it does not need vexorians system, has multiple levels, and it could either be in GUI, or JASS (I am not completley useless, with JASS I can usually decipher what to alter to make it look different, do more or less damage, ect. But I cannot code something myself or make anything completly origional)
And If I could get a leap attack spell like this one here http://www.hiveworkshop.com/resources_new/spells/874/
but In Jass, it would be great. (I am more competent with GUI, but if its possible, it would save the pain of all that clicking, a copy and paste + a few alterations for the ability listing- instead of creating all those annoying variable things used in GUI)
Can I make any other unit ethereal like the spirit walker, but make them retain thier ability to attack while ethereal? Can move speed be added to burrowed and sumberged units?
Another thing I'm wondering (I could do most with map wide auras, and thats what I'm planning), but there is another thing I'm wondering- Can I make it so that if a person builds a certian building that it boosts thier gold gained from creeps and mines by a certian percent, and another ability thier experiance gained from killing enemy units by a certain percent? (Basically when they build a certian building).