- Joined
- Apr 14, 2020
- Messages
- 63
I am having a hard time with the conditions of triggers and know this will come back to me at the end of completing my map by creating leaks.
Currently, I have a conquest trigger I am trying to write, where if Player X takes over Player Y's base by killing all 6 buildings in the region, then Player X gains the base with different building models.
I am having difficulty having the trigger only if all 6 buildings are killed, not just one of the specific units, and requiring it to be killed by player X.
Can anyone point me in the right direction on this? And perhaps, if they know a great resource for utilizing variables and conditions, that would be great to clean up my map as well.
Thanks
Currently, I have a conquest trigger I am trying to write, where if Player X takes over Player Y's base by killing all 6 buildings in the region, then Player X gains the base with different building models.
I am having difficulty having the trigger only if all 6 buildings are killed, not just one of the specific units, and requiring it to be killed by player X.
Can anyone point me in the right direction on this? And perhaps, if they know a great resource for utilizing variables and conditions, that would be great to clean up my map as well.
Thanks