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[Solved] Trigger Gold mine (too far problem)

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Level 7
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May 18, 2010
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264
  • Gold Mine
    • Events
      • Unit - A unit Is issued an order targeting a point
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to (==) Create|cffff0000 "Gold Mine"|r
    • Actions
      • Unit - Move Create|cffff0000 "Gold Mine"|r 0033 <gen> instantly to (Center of Abi2 <gen>)
        • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Triggering player) Equal to (==) Player 1 (Red)
            • ((Triggering unit) is selected by Player 1 (Red)) Equal to (==) True
          • Then - Actions
            • Unit - Create 1 Gold Mine for Neutral Victim at (Target point of issued order) facing Default building facing (270.0) degrees
          • Else - Actions

I know i got leak on Create unit...
But when i rightclick my Gold mines are too far
aniway how to alow gold mines to be placed 1 near other
(and not to be able to place (human)Town hall near the gold mine
Edit: I played with pathing Colision size and i made it work
Aniway Thx for reading "" FIXED ""
 
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