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Gold Mine
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Events
- Unit - A unit Is issued an order targeting a point
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Conditions
- (Unit-type of (Triggering unit)) Equal to (==) Create|cffff0000 "Gold Mine"|r
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Actions
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Unit - Move Create|cffff0000 "Gold Mine"|r 0033 <gen> instantly to (Center of Abi2 <gen>)
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Triggering player) Equal to (==) Player 1 (Red)
- ((Triggering unit) is selected by Player 1 (Red)) Equal to (==) True
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Then - Actions
- Unit - Create 1 Gold Mine for Neutral Victim at (Target point of issued order) facing Default building facing (270.0) degrees
- Else - Actions
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Unit - Move Create|cffff0000 "Gold Mine"|r 0033 <gen> instantly to (Center of Abi2 <gen>)
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Events
I know i got leak on Create unit...
But when i rightclick my Gold mines are too far
aniway how to alow gold mines to be placed 1 near other
(and not to be able to place (human)Town hall near the gold mine
Edit: I played with pathing Colision size and i made it work
Aniway Thx for reading "" FIXED ""
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