- Joined
- Oct 7, 2014
- Messages
- 2,208
Hello Hive! I'm making an altered melee map where when I select a button in the dialog, for example the Burning Legion, it will create the structures for that race. I first created the Undead race structures so that it will have a Hunted Gold Mine, then after that when I tried to test it it created the Cursed Gold Mine(for the Burning Legion) then created another neutral gold mine. Then I tried to make other triggers for it to work but I still failed.
This last trigger well it doesn't change the gold mine. Really need help here guys.
This last trigger well it doesn't change the gold mine. Really need help here guys. -
Race Selection Pick 2
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Events
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Dialog - A dialog button is clicked for Race_Dialog_2
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Conditions
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Actions
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Set Temp_Integer_1 = (Player number of (Triggering player))
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Set Temp_Location = ((Triggering player) start location)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to Race_Dialog_Buttons_2[0]
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Then - Actions
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Melee Game - Create Undead starting units for (Triggering player) at Temp_Location (Include Heroes)
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Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Necropolis
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Then - Actions
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Unit - Replace (Picked unit) with a Hall of Terror using The new unit's default life and mana
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Haunted Gold Mine
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Then - Actions
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Unit - Remove (Picked unit) from the game
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Unit Group - Pick every unit in (Units within 1000.00 of ((Picked player) start location)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Gold Mine
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Then - Actions
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Unit - Create 1 Cursed Gold Mine for (Picked player) at (Position of (Picked unit)) facing Default building facing degrees
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Else - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Acolyte
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Then - Actions
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Unit - Replace (Picked unit) with a Cultist using The new unit's default life and mana
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Picked unit)) Equal to Ghoul
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Then - Actions
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Unit - Replace (Picked unit) with a Imp using The new unit's default life and mana
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Else - Actions
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Else - Actions
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