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Trigger for creating pop-up dialogue menu

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Level 15
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Aug 7, 2013
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Hi,

Does anyone have a pointer for creating pop-up dialogue menus, like say I kept a virtual inventory/bank of items and I'd like to list them out in one of those dialogue/pop-up menus, where you could say select an item to take out.
 
Level 7
Joined
Mar 6, 2006
Messages
282
Hi,

Does anyone have a pointer for creating pop-up dialogue menus, like say I kept a virtual inventory/bank of items and I'd like to list them out in one of those dialogue/pop-up menus, where you could say select an item to take out.

pointer = item
list = array

item array !

The dialog trigger would be like any normal one, except you would create buttons from a loop based on the item array.
 
Level 15
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Aug 7, 2013
Messages
1,338
If you are asking how to do something you should post in the World Editor Help Zone.

If you want to request someone to do it for you post in the Request forum.

The way to do this though is to create a dialogue. Then add the name of the item in an item array to the dialogue by creating a new tab.

Ah I am just looking for all the API that deals with creating dialogue and such. The manual (Jeff pang's and the vJass one) do not give any help towards these (I read through them both thoroughly). The API generated from Jeff Pang's website does give lists of natives, but it doesn't really say what they do or how they are meant to be used.

I just need a pointer to a resource/tutorial that deals with creating dialogue specifically...

I am assuming something like

JASS:
CustomDefeatDialogBJ

creates the defeat message a player receives when eliminated (default "Quit Campaign")? But this isn't documented in the API...
 
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