- Joined
- Nov 13, 2006
- Messages
- 1,814
if i want do something like this:
1. a mpi Hero die, then in trigger A create a unit add new Event to trigger B, where this new unit is the triggerint unit
(Unit - A unit comes within 56.00 of udg_spirit)
2. if spirit go close to dead people then remove spirit and revive hero
this ok, i can do it but since with every death a new spirit/wisp created allways just raising the events in trigger B, i could store event and remove it from trigger B or i must create trigger in jass and destory it if its done? (if second then where i must destory it? in last line in created trigger or in parent trigger?)
1. a mpi Hero die, then in trigger A create a unit add new Event to trigger B, where this new unit is the triggerint unit
(Unit - A unit comes within 56.00 of udg_spirit)
2. if spirit go close to dead people then remove spirit and revive hero
this ok, i can do it but since with every death a new spirit/wisp created allways just raising the events in trigger B, i could store event and remove it from trigger B or i must create trigger in jass and destory it if its done? (if second then where i must destory it? in last line in created trigger or in parent trigger?)