- Joined
- Jun 25, 2010
- Messages
- 153
Working on a map and everytime after a successful capture, and the dragon hero is moved into the cage, the dummy unit abilitie won't activate so that the dragon hero cannot attack. can you tell me what's wrong?
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The Catch lv1
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Events
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Unit - Rosina 0600 <gen> Begins casting an ability
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Conditions
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And - All (Conditions) are true
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Conditions
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(Ability being cast) Equal to Capture Dragon
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(Life of (Target unit of ability being cast)) Less than or equal to 200.00
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(Hero level of (Target unit of ability being cast)) Less than or equal to 11
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Actions
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Special Effect - Create a special effect attached to the origin of (Triggering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
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Unit - Move (Target unit of ability being cast) instantly to (Center of Region 079 <gen>)
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Special Effect - Destroy (Last created special effect)
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Special Effect - Create a special effect attached to the origin of (Triggering unit) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
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Camera - Pan camera for (Owner of (Target unit of ability being cast)) to (Center of Region 079 <gen>) over 0.00 seconds
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Special Effect - Destroy (Last created special effect)
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Unit - Order Cage Magic Seal 0336 <gen> to Human Sorceress - Slow (Target unit of ability being cast)
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Sound - Play ArcherPissed2 <gen> at 100.00% volume, located at (Center of Region 079 <gen>) with Z offset 0.00
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Unit - Make (Target unit of ability being cast) Invulnerable
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Player - Add 700 to Player 7 (Green) Current gold
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