- Joined
- May 2, 2009
- Messages
- 69
This has either a really simple solution that I just overlooked or one that would require JASS coding, which I have no knowledge in, but here goes:
Is there a way for me to set a condition for a trigger to check if there is water underneath a unit?
To give some background, I want to make an ability that fires a freezing arrow that will cause natural ice bridges to form as it passes over water. I know how I'm going to make the rest of the trigger, (involving an arrow-art unit with locust), and I've found a condition to check the terrain type, but it does not involve water in its contents, unfortunately.
If you need more information I'm ready to give it.
Help would be appreciated! Thanks!
Is there a way for me to set a condition for a trigger to check if there is water underneath a unit?
To give some background, I want to make an ability that fires a freezing arrow that will cause natural ice bridges to form as it passes over water. I know how I'm going to make the rest of the trigger, (involving an arrow-art unit with locust), and I've found a condition to check the terrain type, but it does not involve water in its contents, unfortunately.
If you need more information I'm ready to give it.
Help would be appreciated! Thanks!
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