I can't figure out why this trigger is bombing the game instantly.
I did a reset on the ability and all of a sudden it doesn't bomb it anymore? Maybe I changed a property of it and it didn't like that?
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AfterMoloFlamsestrike
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Molotov (item)
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Actions
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Game - Display to (All players) the text: Am I firding a mill...
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Set TempHeroPoint = (Target point of ability being cast)
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Set TempPoint2 = (Position of (Triggering unit))
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Unit - Create 1 MolotovDummy2 for (Owner of (Triggering unit)) at TempPoint2 facing Default building facing degrees
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Set MolotovCaster = (Last created unit)
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Unit - Add a 8.00 second Generic expiration timer to (Last created unit)
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Unit - Order MolotovCaster to Human Blood Mage - Flame Strike TempHeroPoint
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Custom script: call RemoveLocation (udg_TempHeroPoint)
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Custom script: call RemoveLocation (udg_TempPoint2)
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I did a reset on the ability and all of a sudden it doesn't bomb it anymore? Maybe I changed a property of it and it didn't like that?