- Joined
- Jun 3, 2005
- Messages
- 6,982
A lovly game I play often, I suggest you try it.
It's 90-100mb download. BUT, free,standalone and many servers to choose from.
DOWNLOAD HERE (choose standalone)
http://tremulous.net/files/
The game is known to be abit dark so I HIGHLY suggest you change your brightness level ingame.
If you do decide to play or already play, post your name here. mine is:
Werewulf (or soon to be known as -(KP)-Werewulf possibly)
Description:
And before you say its an NS rip without even playing either then read:
It's 90-100mb download. BUT, free,standalone and many servers to choose from.
DOWNLOAD HERE (choose standalone)
http://tremulous.net/files/
The game is known to be abit dark so I HIGHLY suggest you change your brightness level ingame.
If you do decide to play or already play, post your name here. mine is:
Werewulf (or soon to be known as -(KP)-Werewulf possibly)
Description:
Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more...
Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the "Armoury". The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available.
The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures.
SCREENSHOTS:
And before you say its an NS rip without even playing either then read:
Isn't Tremulous just a copy of Natural Selection?
No. Development on Tremulous began long before NS was in the public domain. If Tremulous is inspired by anything, it is inspired by Gloom for Quake 2. NS has a similar ancestry (please see Game Developer Magazine February 2001 issue); this is probably where the confusion arises.
Tremulous's development was started in early 2000 as a modification of the ioquake3 version of the Quake III Arena code base inspired by the popular Quake II modification Gloom. Version 1.0.0 was released on August 11th 2005. Due to its long development period, it received a widely positive reception.
Natural Selection v1 was first publicly released on Halloween 2002, and is presently at version 3.2.