- Joined
- Jan 9, 2005
- Messages
- 2,127
Is it possible to make a unit ignore collision with trees but respect unit/building and cliff collision?
SetUnitX(u, x)
and SetUnitY(u, y)
. These functions move the unit naively - that is to say it will put them in impassable terrain if you tell it to.With that said, what if I just disable the tree's collision? Is that possible?
Not really an issue since the tree is dying anyway.