- Joined
- Oct 14, 2008
- Messages
- 340
I desire to make an ability that allows a hero to ignore unit pathing while under the effects of the ability, not to be confused with turning off collision, which will allow one to run through trees and cliffs.
For example phase boots in dota, how is this done? :X
Thanks.
For example phase boots in dota, how is this done? :X
Thanks.