• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • ✅ Time to vote for the top 3 models! The POLL for Hive's 6th HD Modeling Contest: Mechanical is now open! 📅 Poll close on July 16, 2024! 🔗 Cast your vote now!

Ignoring unit pathing

Status
Not open for further replies.
Level 7
Joined
Oct 14, 2008
Messages
340
I desire to make an ability that allows a hero to ignore unit pathing while under the effects of the ability, not to be confused with turning off collision, which will allow one to run through trees and cliffs.

For example phase boots in dota, how is this done? :X

Thanks.
 
Level 9
Joined
Aug 1, 2008
Messages
453
Couldn't you use windwalk. Just you would need to find a way to let everyone seem him. Or couldn't you increase they height but leave the unit looks normal (So it doesn't look like they're flying) so it would be flying just high enough to go over the units, but it would look normal. Only 2 ways i think you could do it.
 
Level 7
Joined
Oct 14, 2008
Messages
340
Haha, well this is a stupid idea because that wouldn't give enemies vision of the unit at all. I'd like to avoid using windwalk.
 
Status
Not open for further replies.
Top