Some things in my WE are in polish so i had to translate a little. I think it's all understandable now (or even like in your WE).
So i have such a trigger, which should respond to dying destructible within "po ehhe" region. Destructible has to be tree from sunken ruins. So i created some tree in my map and made this trigger sure all works. then i added many more trees in my map and this trigger dont respond when they die! I checked few times they are trees from sunken ruins :/
I created some new trees close to those first on map and they drop...
Also im sure they are all in the "po ehhe" region. Before it was even "playable map area". I dont really know what's happening.
So i have such a trigger, which should respond to dying destructible within "po ehhe" region. Destructible has to be tree from sunken ruins. So i created some tree in my map and made this trigger sure all works. then i added many more trees in my map and this trigger dont respond when they die! I checked few times they are trees from sunken ruins :/
I created some new trees close to those first on map and they drop...
Also im sure they are all in the "po ehhe" region. Before it was even "playable map area". I dont really know what's happening.
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treedie
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Events
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Destructible - A destructible within po ehhe <gen> dies
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Conditions
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(Destructible-type of (Dying destructible)) equal to Ruins - Tree
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Actions
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Set Temp_loc = (Position of (Dying destructible))
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Item - Create Log at Temp_loc
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Item - Create Stick at Temp_loc
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Item - Create Stick at Temp_loc
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Custom script: call RemoveLocation(udg_Temp_loc)
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