Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Thousand years ago, Cenarius was the one who ensure the survival of the Ents. But now, Cenarius has passed away. When Archimonde known Cenarius's deaths, he summoned Infernals to take the Forest in order to receive Nature's powers... Now, it's up to the Ents to survive until the Infernals have reached their life..
Features:
6 Completely remade Infernals skills
Afk System
Reward for saving ent ashes
More kinds of Ents armies
Few addition items for Infernals and Ents
Balanced Gameplay
Intense cinematic during the last one and half minutes
Custom models for Ents and Infernals
Better Ent's Heroes
Snowmans
Better Tilesets
Weather Enviroment changes
Better Lighting
Infomation:
Tree Tag Tremble features better gameplay, allowed Ents to freely blink around the map with better snow and effects. There are also bushes and hiding place which allowed Ents to hide and grant invisiblity, the weather also effects Ents and Infernals to have negative buffs.
Recommended players: 3v1, 6v2, 9v3 Time Set: 45 Minutes Variaties of Infernals: 6 Infernal Maximum Level: 20
Image Description:
Map Preview (Not the Full Map)
Image Description:
Screenshots
Image Description:
Polished Ents model
Image Description:
More Screenies
Image Description:
Infernals Preview
One of v2.8 Progress:
Experiment with Dusk the Dark Infernal
Video Description:
Tree Tag Tremble Infernal Gameplay
Change Log:
Changes:
Better Snow (Brighter, Shinier, Cleaner, More High Quality)
New Infernal Added, Dusk (The Night Infernal)
Burnin's Crush of Guts improved, now with burning effects.
Ents now throw a seed on the ground to construct buildings.
Transparency added to Ent's Sentry Towers. (Giving it more nature phenomenon)
Better Ents model. (Fixed hat attachment model, Santa's Hat now looks better on ents, and better quality with snow effects)
New Item, Chilling Orb added to Ent's Item shop.
VIP Systems added.
Better Coding, Smoother Gameplay, No more memory leaks
Infernals attacks now have special effects.
Pyra's skills are more realistic. (Boom toss effects)
Psychic's Ultimate now plays a sound and blackout Ent's player screen.
Bushes added (Places enables units to be hidden)
More secrets added
Ice Spirit is now more stronger
New Item System! (Enable to combine recipe when you're inventory is full)
New Animation added to Shops when selected
Snowman added!
Infernal now gain more experience in killing Ent's heroes.
Added sounds on Infernal first appearance
Invisible Trees now auto grant allies invisiblity when in range.
Afk Systems added. (use -afk to use this feature)
Clear message added. (use -clear to clear game text)
Anti-Ally kill system added.
Ents can only have 2 Heroes now.
Better lighting.
New Selection Circle added.
Added special effect to Ent's Eat Tree ability.
Ent's heroes now gain experience when an Infernal Killer killed an Infernal.
Blaze's Burning Ensnare Ability now have a shorter cooldown and mana cost.
Changes:
Melting Sunfire can now damage buildings.
Blaze's Ensnare Skill changed to Burning Ensnare.
Blaze's Flame of Speed changed to Flame of Vengeance.
Blizzard weather added.
Christmas hat Added.
Snow weather now decrease more movement speed.
Ents can now hide inside trees with the Cover ability.
Ents now have a Passive Book that contain Passive ability.
Shiva the magical burning frost Infernal added.
Burnin's Shockwave now caused enemy's unit to Knockback on touch.
Fade time reduced for Physic's Psi Permanent Invisible ability.
Psychic second abilty changed from Psi Berserk to Psi Illusion.
New animations added to All Ent's Resource Trees.
Secret added.
Buildable top hill places is intended not a bug.
Treant Archer is now available in Gateway of the Wilds.
Red mist weather increased Infernal damage and now last for 10 minutes instead of 15 minutes.
Little Saver is now available for Ents to build.
Brillance Aura (Aura Tree) now regenarates more mana to allies.
Guardian of Nature (GoN) is now more stronger.
Cover ability added to Advanced Builders.
All items restock time reduced.
Phantom of Nature hero added for the Ents.
Shiva 3rd skill changed to impale.
Ent Now can train one typed per hero.
Ent can now research Tree Disguise ability.
Snow weather no longer glitch.
Changes:
Added Snow Effects.
Added Snow weather.
Freezing no longer last forever.
Mana Increased from 50 to 100 for the Ents.
Resource Storage changed to Resource Tree.
Infernals movement speed slightly Increased.
Fixed some bugs.
Added Smooth Camera.
Resource Tree Resized Greatly.
Added Water Creeps.
Better Resource Tree Texture.
Fix Endurance Aure Description.
Added Red Mist weather.
Added Hostile & Neutral Creeps.
Added Wander ability to Stag.
Want to play with us?:
Join our Garena Group The Gocons Club.
Group ID: 20464
1. Install Garena Plus
2. Log In to Garena Plus
3. Press
in your Garena Plus and select Join Group.
4. Type in 20464 and click Next.
NOTE:
Map is hosted in Fufu United Ninja Rooms Malaysia
If you have problems joining, contact Nightzwing via Garena Plus.
If you find yourself kicked from the group, it doesn't mean you've "done something wrong".
It just means that there has been no space for new members and a couple of the most inactive members have been removed to make space for them.
Feel free to rejoin the group at any time!
Credits:
Ralle (For the amazing hiveworkshop.com!)
Anachron (For the NatureReviveExplosion icon)
lllLSDlll (For the EyeOfDalaran icon)
The_Avenger's_Return (For the FireErupt icon)
FrIkY (For the FireImpact icon)
-Stygian- (For the FrostImpale2 icon)
Dark_Hunter1357 (For the HeroEant icon)
LiOneSS (For the LiHealingBranch icon)
Mc ! (For the NukeBomb icon)
Palaslayer (For the ClawsOfTheGrove icon)
Paladon (For the Comet Icon)
Kuhneghetz (For the Panther Icon)
The_Silent (For the UnholyAuraV2 icon)
Jacky The turtle (For the greenleafes icon)
b17rider (For the BrassInfernal icon)
b17rider (For the BrassInfernal model)
Hanza-Ru (For the Black Wings model)
eubz (For the BranchedTree model)
Marcelo Hossomi (For the Crystal Impale model)
JetFangInferno (For the Dark Nova model)
Bolthan (For the Elk_male model)
ugougo (For the Snow Ent model)
PROXY (For the Ent-Peasant model)
Fingolfin (For the Fir model)
Mc ! (For the FrostElemental model)
JetFangInferno (For the Frost Nova model)
atlyre (For the Skeleton Model)
Burning_Dragoon5 (For the Ice Elemental model)
-Grendel (For the Nightmeld model)
WILL THE ALMIGHTY (For the NuclearExplosion model)
20:56, 3rd Jan 2013
Orcnet: hello this is a good map and all, but if you have read the rules carefully, maps that are now very common, via DotA, Warchasers, LoaP, Tree Tag, Element TD and others remakes are not allowed although the map is promising...
20:56, 3rd Jan 2013
Orcnet: hello this is a good map and all, but if you have read the rules carefully, maps that are now very common, via DotA, Warchasers, LoaP, Tree Tag, Element TD and others remakes are not allowed although the map is promising but we should all follow the rules:
Originality
Resources should be unique. Largely similar resources, such as icons or skins that are hue-adjusted version of each other, simple reskins that don't change the shape of the model, or maps that are effectively clones of each other, such as most LOAP and Footman Wars maps, may be rejected.
Information sounds very intriguing. One thing though, you should at least somehow tried to make a terrain that fit those sexy golems.
When playing tree tag, I always played as ent and almost mastered some clever techniques. But seeing the golems here, might try it for a change. Will try to come up a nice feedback when I finish a game or two with some friends.
hello this is a good map and all, but if you have read the rules carefully, maps that are now very common, via DotA, Warchasers, LoaP, Tree Tag, Element TD and others remakes are not allowed although the map is promising but we should all follow the rules:
Originality
Resources should be unique. Largely similar resources, such as icons or skins that are hue-adjusted version of each other, simple reskins that don't change the shape of the model, or maps that are effectively clones of each other, such as most LOAP and Footman Wars maps, may be rejected.
Originality
Resources should be unique. Largely similar resources, such as icons or skins that are hue-adjusted version of each other, simple reskins that don't change the shape of the model, or maps that are effectively clones of each other, such as most LOAP and Footman Wars maps, may be rejected
How can you judge on the originality of when you just checked the map from this presentation...?
The word "may be" is different from "will be"....
The fact you roughly reviewed this map kinda make me pissed. We have spent years trying to find the right polishment and custom features and that's the reply we get? Its like asking every players to play the normal ashenvale treetag.
Yes, maps like these takes a lot of time to be reviewed, and we would understand if the moderation is delayed. But re-posting that rule is just... hurting.
You have once told me sonofjay's comment can be counted on, then why not count on his comment this time? Me as a Tree Tag fan will always be trying to keep the game Tree Tag from extinct by adding more new features to attract others. Do you seriously want us to keep on playing the same old Tree Tag that only had 3 infernal and one of them being utterly useless?
Then, why dont the mods just reject all resources that are similar? For example, why not reject all the explosion models and only leave 1 in this site? You guys cant accept variations right. Why not just remove all the 100+ additional swords icons in the Hive? They are all variations!
Me as one of the earlier creators of this map and a fan of this type of map is truly upset by how you judged without giving a valid pointers about the map's gameplay that could lead to its rejection. Sure, it has flaws but I guess thats what update for...
Neg-rep me, or rage at me if you find that Im being rude and inconsiderate to your reply. But Im pretty sure that I have being tolerant to your condition. Sure, you have life, I understand. We can wait for the moderation. But please, we are waiting for real reviews that can help us to improve the flaws of this map.
But anyway, here is a tip UgoUgo, remake the terrain and make it at least decent or eye pleasing. If you did that then that is one step closer for this to be approve, actually try to make more gameplay mechanics that is unique to other Tree Tag map. You can also alter some other core gameplay while not really hurting the original concept of the map. (Which is for infernal to tag the ent)
Eye pleasing terrain + Unique gameplay features (A good example is having a physic system which is haven't seen for tree tag as far as i'm concern) = profit.
Here is some other tips:
About the buildings. Why don't you remake it from scratch? I mean remove all the old buildings then start brainstorming for unique concepts.
Camping on tree tag is kinda boring this days. Building a large base with towers towers wait for the timer to expire = profit. Well you might ask me this:
Q: How can I force players not to camp much?
A: Answer lies on my suggestion about the buildings.
@sonofjay : Thanks for the review even though Im not the one in charge currently. Terrains, yes it needs to be improved but I have no idea. We dont want to change the trees area as it decides the game winner most of the time. Any ideas without modiying the trees placement?
But about the building large base with towers, if you played this version long enough you will understand it is quite foolish to build a highly fortified base as it could be destroyed in matter of seconds without nearing the base. But sure, might come up with few buildings idea.
About the terrain, I think you guys can still remake the terrain without modifying the tree placement, just adding some decorations on some empty places will do good.
But the magic that can instant approve this is totally remaking the terrain from scratch, I know it will be hard to you guys if you don't have experience on terraining. But keep practicing and someday the practice will serve you guys big time.
About the camping, hmm yeah I guess this new types of tree tag doesn't allow camping anymore.
Physic system, there is a lot of way to describe this one and might be a little hard if no one knows about jass or vjass on your team.
So I think your options right now is to:
-Remake the terrain
-Remake the building concepts from scratch
EDIT:
Its kinda late but, don't be angry to Orcnet, he is a nice and cool guy.
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