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Dungeon Assault v2.8

Dungeon Assault v2.8 created by mckill2009


Introduction

This Map is heavily inspired by Dungeon Siege and Castlevania: Symphony of the Night that’s why it has many boss fights and Dracula (in Dread Lord form) inside it.
Gameplay and Features

- Single Player RPG with custom made heroes and spells
- NPC AI follower for some heroes
- Choose difficulty
- Kill bosses to acquire keys to open certain gates
- Enemy respawns every 30 seconds
- Epic boss fights with custom spells
- Find secrets and acquire certain items
- Many hidden traps that will deal a huge amount of damage
- Custom made spells
- Buy additional custom powerful spells using souls
- Chest open system
Video

Screenshots

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Credits




Hero and Spells:

Orist, the Hunter, by[self=http://www.hiveworkshop.com/forums/members/defskull/] defskull[/self] except Freezing Point
Faera, the Pyromistress, by [self=http://www.hiveworkshop.com/forums/members/ken-e/]Ken-E[/self]
Yma'dorie, the Water Lecher, by [self=http://www.hiveworkshop.com/forums/members/kyousuke+imadori/]Kyousuke Imadori[/self] and CheckeredFlag
Skull of Flames by Eccho and Paladon
Fiery Rage by Roflcoptor
Chaotic Sphere by ap0calypse
Split Earth by Almia
Fire Fury by Bluebay
Assault by Marsal
Double Spinning Blade by Rheiko
Energy Matrix by Tank-Commander
Electrifying Smash by The_Witcher
Belhammer by Archangel678
Charge-Slash by CoLd Bon3
Birds of energy by aaron
Freezing Field by Dark_Dragon
Frozen Orb by Eccho
Thunderwrath by Mainy
Hexing Blast by f0rsAk3n
Fierce Armor by moyack
Sinister Blast by G00dG4m3
BouncingGlaives by Geshishouhu
Lightning Speed Laceration by Maker
Ice Shards by Maker
Boomerang! by Deaod
Bone Blade by Dalvengyr

Systems:

Magtheridon96, Bribe, Jesus4Lyf, Vexorian, Rising_Dusk, Nesthaurus, Spinnaker, Titlititi

Models:

HeroDemonHunter by Afronight_76
Dwarf Axe Thrower by Amaruak
Chest04 by Chriz
Door 00 by Tranquil
DwarfDathbringer by Sellenisko
Dwarven warrior by Dwarven warrior
Healing Wind by JetFangInferno
Impaler by jigrael
Key by Mc !
MishaWallDoor by Misha
All-Purpose Gate/Archway\Portal by Vermillion Edict
Poison Mushroom by Dan van Ohllus
Porticulis Gate by Tranquil
The Grim Reaper by Kuhneghetz
Wooden Gate by Fingolfin
Dwarf Axe Thrower by Amaruak
Dwarven warrior by Dwarven warrior
VampireBat by Pyramidhe@d
Wood Elven Druidess by Wood Elven Druidess
Warlock's Dagger by debode
Timer Rune (FrostArmorTarget) by Matilda_Knights
DemonHunterDIII by CloudWolf; Sellenisko [Sellenisko]
Rockcliffs by Sunchips
Sea Amazon.blp By enjoy
Dark Soldier by Freddyk
Icons:

BTNFirewall by Eraser|85
BTNColdGuard by bigapple90
BTNEntangle by -BerZeKeR-
BTNFIREBALL2 by bigapple90
BTNFrostBolt by -BerZeKeR-
BTNNatureHealingRay by NFWar
BTNPD3WizMeditation by Palaslayer
BTNPoisonMushroom by Dan van Ohllus
BTNRestoration by Coinblin
BTNSonicBlast by KelThuzad
BTNwaterelemental by inhuman89
BTNWaterLance by L_Lawliet
BTNEntangle By -BerZeKeR-
BTNHunter by Mr.Goblin
BTNRPGDwarf by Tenebrae
BTNWoodElfDruidess by NatDis
BTNDagger by NFWar
BTNWingedClock by Golden-Drake
BTNVanity Created by L_Lawliet
BTNDschinniSword by Palaslayer
BTNHuntressDefend by GreyArchon
BTNPowerGrip2 by Crowolf
BTNbladedancer by Afronight_76
BTNYellowBottle by Static
Darkfang and PeeKay
BTNPD3WizIncinerate by Palaslayer
BTNFlash By Palaslayer
BTNSeaAmazon By enjoy
BTNChaosWarrior by Sin'dorei300
BTNAngryPanda by BLazeKraze

For Suggestions and Bug found:

Hell_Master, Mgeterno11, funAlways, asam3, Goatmilk, skyline18

NOTE:

If I forgot your name in the Credit list, please inform me, thanks.


v2.8
- ADDED some normal units have custom spells
- Items dropped are now significant for the Hero's survival
- Heroes now have starting healing and mana items
- FIXED Boss Death doesn't drop a key
- New set of items like healing and mana spawned

v2.7
- NEW hero: Delan Boldclaw, the Pandaren Champion
- Fixed gate cannnot be opened after boss Naze fight
- Aldil spell is bugged, fixed
- Human form of Geish has been removed

v2.6
- NEW hero: Taranis, the Bounty Hunter
- NEW 5 Mini Bosses with custom spells
- NEW extended locations
- NEW quests notes
- NEW Geish and Melith have custom abilities
- Camera locked angles and height
- Camera angle can be adjusted
- Bosses spells are more efficient
- Bosses are harder to defeat
- Improved hero spells
- Fixed a shitty bug that you cant open gate after death dies
- Fixed spawning infinite skeletons during death boss
- Fixed chest owner is player 1
- Improved tooltips

v2.5
- Gate keys bugs fixed
- 2 Chest boxes that cannot be clicked is removed
- Fixed, you cant go back to buy items after boss fights
- Fixed, skeleton dens bugs
- Added secret items/locations which I forgot to include in v2.4
- Added camera selection for lock or free to look
- Added respawns for enemy dungeon dwellers every 30 seconds

v2.4
- 2 New heros Jastra, the Dark Elf and Yma'dorie, the Water Lecher
- New Terrain
- Fixed when Faera cast her Scatter Ribbon gates explodes
- Boss fights improved
- Item drop system improved
- Skeleton bug den fixed
- Anubis and Death boss fight separated
- Hero abilities improved

v2.3
- New hero, Faera, the Pyromistress, made by [self=http://www.hiveworkshop.com/forums/members/ken-e/]Ken-E[/self]
- Knight removed from game
- Spirit Hold bug fixed
- Kellen's Fire Trail ability replaced by Spitting Fire

v2.2
- Bag has been removed
- Duration & armour of Orists has been increased
- Fixed keys that dont drop on some bosses, like Mira
- Fixed door that dont open when Lava Lord dies
- Fixed when you entered circle of power

v2.1a
- Fixed lightning cloud timer

v2.1
Gameplay & Triggers:
- New hero, Marflak, the warrior
- 90% of the spells & buying abilities is being converted to JASS/vJASS for better performance
- Sorceress Splash has increased damage and chance.
- Healing Wind changed from target to no target, non-automatic
- Added Libraries or systems for better performance such as ItemCleaup by Bribe, T32x by Jesus4Lyf
- Boss fights, spells and event is much more efficient and challenging
- Clock buying item replaced by Mass Sleep
- Fire Trail replaced by Spitting Fire
- Chest open event changed to left click action
- Multiboard improved
- Cinematics reduced

Terrain:
- Added 2nd floor for the library

v2.0
- NEW Hero selection
- NEW Camera system that can be rotated and zoomed out/in
- Cinematics has been changed
- Deflect for Hunter has been replaced by Freezing Point due to complains
- The Calling and Comet fall increased damage from 100 to 150
- Ice Devastation mana cost reduced from 110 to 90
- Icon Buttons is now in order
- Hero Description fixed
Contents

Dungeon Assault v2.8 (Map)

Reviews
00:08, 9th Sep 2011 Vengeancekael: Status: Approved Contact Me
Level 3
Joined
Jan 21, 2012
Messages
45
So I killed the final boss and nothing happened. Btw there are some items that are completely broken like that item that makes your hero invincible for 15 seconds and only has 25 second cooldown. I easily beat every boss with that item.
 
Level 29
Joined
Mar 10, 2009
Messages
5,016
Pretty bad, game doesnt end, question mark secret bugged one is unobtainable
I'll take a look to that no ending...

So I killed the final boss and nothing happened. Btw there are some items that are completely broken like that item that makes your hero invincible for 15 seconds and only has 25 second cooldown. I easily beat every boss with that item.
i'll make sure to put that in account, mi telling me what item?...

thanks to both!
 
Level 3
Joined
Jun 8, 2018
Messages
30
THANKS!

********************************************************
v2.8
- ADDED some normal units have custom spells
- Items dropped are now significant for the Hero's survival
- Heroes now have starting healing and mana items
- FIXED Boss Death doesn't drop a key
- New set of items like healing and mana spawned

All of the bugs have been fixed, except the water elemental turning to hostile and a visible portal, it seems I cant find it but if anybody can debug it pls let me know, credits will be serve of course...


I'm really happy you are still working on your map, i test all of your i remember, I see the boss fix just for my birthday my samuro clone hero will be able to end the map :))
 
Level 2
Joined
Apr 4, 2018
Messages
13
I have a suggestion so the map doesnt feel as bland. Make the side bosses a quest line, possiblily make pings to where they are. SInce the first part of the map is very open and with the fog its easy to miss some of them. Please fix the question mark quest, one is unobtainable. Also the transition between the first half and seccond half of the map is kinda strange.
 
Level 2
Joined
Aug 31, 2018
Messages
23
upload_2018-9-6_17-47-44.png


I went through the game in hard mode. It was boring and same-type. The battle with the Boss was less interesting. The RPG system is too simple. In any case, thanks to the author for his efforts.
 
Level 3
Joined
Jun 8, 2018
Messages
30
So like the pasts comments. I manage to kill Valker the big bad boy and I notice multiples bugs :wsmile:

-Like already said, a secret in the first part is stuck between deux mushroom, north and south, with a wall est side.
-Will playing with Orist Icebrand (which i found the spells really cools and balanced) i notice the Q teleport ennemies to you ? im not sure it's not notice. Also the passive of the frost elementals active itself when im hit ? i was thinking it was on autoattack.
-During the final fight, when Valker is low he go to heal himself above, ok, but he summons a past boss level 1 and neutral (don't do anything) in the middle area ?
-When Valker die nothing happend not even "you win!"
-The secrets, even if i dont collect them all special event 631 something pop in top right corner without any meaning ?

Anyway great work on the spells i will definetely try with all the heroes on hard :infl_thumbs_up:
 
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