- Joined
- Nov 6, 2013
- Messages
- 282
Had a quick look at your map and I must say, that it looks lovely. It seems that you understand what you are doing since creeps and drops were ok as well as travel distances between the players. (I am not the greatest melee player thought
)
Now here are few suggestions:
- your map isn't set to "Melee (latest patch)"
- usually creeps near goldmines use 500 agro range to prevent players from building expo before killing the creeps
- try to use raise/lower tool on those ramps leading to murlocs, -a.k.a. try smoothing them
- be careful about your tree placement. I have spoted some space between the trees which NE could abuse and hide thier wisps there (you can easily spot them, when you turn on pathing view "press P")
That's about it
Don't get discouraged, it is nice to have a new melee map maker in the community. I see that you have taken your time with decoration which is great, it will allow you to create even better maps in the future. Remember, only practice makes master.
Now here are few suggestions:
- your map isn't set to "Melee (latest patch)"
- usually creeps near goldmines use 500 agro range to prevent players from building expo before killing the creeps
- try to use raise/lower tool on those ramps leading to murlocs, -a.k.a. try smoothing them
- be careful about your tree placement. I have spoted some space between the trees which NE could abuse and hide thier wisps there (you can easily spot them, when you turn on pathing view "press P")
That's about it