- Joined
- Feb 11, 2007
- Messages
- 47
Trapper...
Well basically what i wanted this map to be is that you are a hunter (out of 3 races) and set traps to hunt animals and if one another opposes each other you get to trap each other
OBJECTIVE: EDIT:Gain 10000 gold coins, killing players will give you 90, being killed will loose yourself 100 (based on level) gold and the usual animal hide will be from 10-80 and meat will be from 50-80
System
Mana is used for places traps,
-Traps are items that will be using mana costs from 5-30
Settings...
-Forest
-Snow Forest
-Mountains
-Snow Mountains
-Caves
-Desert
Races
-Dwarf
-Human
-Troll
>Racial Abilities
-Troll
-Beserk, Haste, Faster speed
-Dwarf
-Sneak, (Windwalk)
-Human
-Trap Making, Reduces mana cost of all traps
Traps
-Spike trap, Once stepped on spikes emerge from the ground dealing (???)
damage(Based on item ranks that go to 1-5)
-Flame Trap, Once stepped on flames emerge from a small device causing damage over time(burning) dealing damage from (???) (Based on item ranks that go to 1-3)
-Hidden Spikes, Once stepped on deals small damage (??) and slowing(bleeding effect) (no ranks)
-Small Cage (small animals only ex. Raccoons, snakes) once stepped inside (stunned with cage effect ontop for hunter to kill and skin, whatever) lasts for 8 seconds
-Medium Cage (Medium animals only ex. Deer, Small bears, Wolves) once stepped inside (Stunned with cage effect ontop for hunter to kill and skin, whatever) lasts for 7 seconds
-Large Cage (Large animals only ex. large bears, other hunters) once stepped inside (Stunned with cage effect ontop for hunter to kill and skin, whatever) lasts for 5 seconds
<Note> i dont know how im going to im going to work cages exactly....once the building is stepped through it gets destroyed and puts the effect on the unit i suppose...
-Bear Trap, you know those claw traps, once stepped on deals (??) damage and immobolizes for 5 sec and slowed (hidden spikes) for 3 sec (all based on rank from 1-2)
-Arrow Trap, trip on a rope, string, w/e, and a arrow is set loose from a hidden device (shockwave)
-Gun Trap, Trip on a rope, String, W/e and a gun fires a bullet from a hidden gun device (shockwave)
<Note> I HAVE NO IDEA HOW THE ROPE AND STRING WILL WORK!
-Net trap, set above in the trees and immobilizes the unit, lasts for 5 sec based on rank from 1-3
-Land Mine, Burried in the ground, once stepped on sends a shockwave blowing the current unit away (dealing (???) damage based on 1-3 ranks)
<need help on the blowing away part!> then stunned for 5 seconds based on rank
(EDIT)-Hidden Turret, Set inside of a bush and will attack anything that comes near it one rank
(EDIT)-Entangling Trap, Once stepped on entangles target immobilizing for 5 sec to 7 based on rank from 1-3.
(GIVE ME TRAP SUGGESTIONS!!!!)
Items...
-Traps of course!
-Guns (10 types)
-Bows (11 types)
-Knives (used for skinning and escaping nets<only later knives after the 5th rank> 8 types)
-Arrows(2 types)
-Bullets(1 type)
-Quivers (3 types, Give haste, First doesnt)
-Pouches (3 types, Give haste, First doesnt)
-Food (5 types)
-Bait, used to lure animals but is very weak.
-Rope with 3 metals balls on the end(I STILL DONT KNOW THE NAME OF THESE >.<), used as a item to trip a animal/hunter, once thrown it is thrown into a line. not targeted.
<GIVE ME SUGGESTIONS>
Anything i forgot? hmmm....
< my requests >
Forest ambience
Triggers
Models possibly? idk
Oh yeah!!! umm..
-Skinning and Meat (from animals of course)
i will set up small cottages around the map that you can go inside (another reign of the map) buy your hunting supplies there and sell hides and meat,
also buy food for healing
Max level will be (edit) 15
EDIT#1:
Weapons
-Hunting Sabre (basic starting weapon)
-Hunting Spear (2 types)
-Hunting Daggers (5 types)
-Hunting Cutlass (3 types)
(edit)-Hunting Axe (2 types)
EDIT#2
Bounties
I shall place special bountys on special animals with given names...their hides and meat will give more than usualy money...7-9 or 10-12
EDIT#3
PVP
well i decided since you could probaly kill players real easily i will set perhaps "time limits" like for example 10 minutes of pvp, everyone is unallied, if you die you end up back at the nearest hunters lodge....unless i get a better idea
(EDIT) PvP Item
Fake Animal, this animal is stationary saying that it will always stay in the spot its in..used to lure other hunters into the fake animal's hunter's trap
Give me suggestions in this thread or email me at [email protected]
Well basically what i wanted this map to be is that you are a hunter (out of 3 races) and set traps to hunt animals and if one another opposes each other you get to trap each other
OBJECTIVE: EDIT:Gain 10000 gold coins, killing players will give you 90, being killed will loose yourself 100 (based on level) gold and the usual animal hide will be from 10-80 and meat will be from 50-80
System
Mana is used for places traps,
-Traps are items that will be using mana costs from 5-30
Settings...
-Forest
-Snow Forest
-Mountains
-Snow Mountains
-Caves
-Desert
Races
-Dwarf
-Human
-Troll
>Racial Abilities
-Troll
-Beserk, Haste, Faster speed
-Dwarf
-Sneak, (Windwalk)
-Human
-Trap Making, Reduces mana cost of all traps
Traps
-Spike trap, Once stepped on spikes emerge from the ground dealing (???)
damage(Based on item ranks that go to 1-5)
-Flame Trap, Once stepped on flames emerge from a small device causing damage over time(burning) dealing damage from (???) (Based on item ranks that go to 1-3)
-Hidden Spikes, Once stepped on deals small damage (??) and slowing(bleeding effect) (no ranks)
-Small Cage (small animals only ex. Raccoons, snakes) once stepped inside (stunned with cage effect ontop for hunter to kill and skin, whatever) lasts for 8 seconds
-Medium Cage (Medium animals only ex. Deer, Small bears, Wolves) once stepped inside (Stunned with cage effect ontop for hunter to kill and skin, whatever) lasts for 7 seconds
-Large Cage (Large animals only ex. large bears, other hunters) once stepped inside (Stunned with cage effect ontop for hunter to kill and skin, whatever) lasts for 5 seconds
<Note> i dont know how im going to im going to work cages exactly....once the building is stepped through it gets destroyed and puts the effect on the unit i suppose...
-Bear Trap, you know those claw traps, once stepped on deals (??) damage and immobolizes for 5 sec and slowed (hidden spikes) for 3 sec (all based on rank from 1-2)
-Arrow Trap, trip on a rope, string, w/e, and a arrow is set loose from a hidden device (shockwave)
-Gun Trap, Trip on a rope, String, W/e and a gun fires a bullet from a hidden gun device (shockwave)
<Note> I HAVE NO IDEA HOW THE ROPE AND STRING WILL WORK!
-Net trap, set above in the trees and immobilizes the unit, lasts for 5 sec based on rank from 1-3
-Land Mine, Burried in the ground, once stepped on sends a shockwave blowing the current unit away (dealing (???) damage based on 1-3 ranks)
<need help on the blowing away part!> then stunned for 5 seconds based on rank
(EDIT)-Hidden Turret, Set inside of a bush and will attack anything that comes near it one rank
(EDIT)-Entangling Trap, Once stepped on entangles target immobilizing for 5 sec to 7 based on rank from 1-3.
(GIVE ME TRAP SUGGESTIONS!!!!)
Items...
-Traps of course!
-Guns (10 types)
-Bows (11 types)
-Knives (used for skinning and escaping nets<only later knives after the 5th rank> 8 types)
-Arrows(2 types)
-Bullets(1 type)
-Quivers (3 types, Give haste, First doesnt)
-Pouches (3 types, Give haste, First doesnt)
-Food (5 types)
-Bait, used to lure animals but is very weak.
-Rope with 3 metals balls on the end(I STILL DONT KNOW THE NAME OF THESE >.<), used as a item to trip a animal/hunter, once thrown it is thrown into a line. not targeted.
<GIVE ME SUGGESTIONS>
Anything i forgot? hmmm....
< my requests >
Forest ambience
Triggers
Models possibly? idk
Oh yeah!!! umm..
-Skinning and Meat (from animals of course)
i will set up small cottages around the map that you can go inside (another reign of the map) buy your hunting supplies there and sell hides and meat,
also buy food for healing
Max level will be (edit) 15
EDIT#1:
Weapons
-Hunting Sabre (basic starting weapon)
-Hunting Spear (2 types)
-Hunting Daggers (5 types)
-Hunting Cutlass (3 types)
(edit)-Hunting Axe (2 types)
EDIT#2
Bounties
I shall place special bountys on special animals with given names...their hides and meat will give more than usualy money...7-9 or 10-12
EDIT#3
PVP
well i decided since you could probaly kill players real easily i will set perhaps "time limits" like for example 10 minutes of pvp, everyone is unallied, if you die you end up back at the nearest hunters lodge....unless i get a better idea
(EDIT) PvP Item
Fake Animal, this animal is stationary saying that it will always stay in the spot its in..used to lure other hunters into the fake animal's hunter's trap
Give me suggestions in this thread or email me at [email protected]
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