- Joined
- Jul 3, 2004
- Messages
- 404
I have now, for a long time, had this idea for a Wc3 Map in my head.
This will be shown in "broken information" as this is what i can offer at this time being.
..::The Plot::..
Twelve chosen spirits has been ressurected/summoned to help a nearly extinct nation take back their land from the invaders that has taken over all of the land except for the viciouse beasts, neutral races or the insurgents (tahts us).
The spirits will be able to chose a class they will be while charging through the ranks of the invading enemy... who knows what will rice up from the mist?
..::The Classes::..
Each class will have 10 ranks, whitch contains 10 levels.
Each time you level, you'll get Points to use on your spell/skill of your choice, when you gain a new rank you will be able to upgrade you spell/skill to be more powerfull and do more for your benefit
Here's an example
The mage
Rank 1 -
Fireball does only damage to the target
Rank 2 -
Fireball now does small amount of AoE damage
The 1st rank will be a trainee rank, where ppl can test out four spells/skills, and when they hit Rank 2, they will get a choice of what they will go,
here's an example
The mage
Rank 1 -
Firebal, Frostbolt and Arcane Blast
Rank 2 -
Here they can chose to keep the Rank 1 spells, or go pure Fire, frost or Arcane.
..::Quests::..
I also want quests, this is for those wo wants to follow a "story line", like i do.
By doing quests you gain acces to uppgrade or buy new things
..::Arena::..
In a neutral city, where no war is aloved from any sides, there will be an arena where peoples and maybe the AI will compete to be the Stongest Gladiator of all lands.
By doing Arena battles you gain ranks, each rank unlocks new strong items... But those who falls will not leave it alive.
..::Reputation::..
By doing quests, delivering items and killing certain enemies you gain reputation with different factions.
This unlocks also unique items, and other events
..::Other::..
AI... there shall be an AI that makes ocasional(?) events like; a patrol on the road, a transport, raids on diff. outposts.
Now this is all that i can think of now... so, what you think?
I dont want this one to be a oRPG / RPG where you can just go an 1-hit everything @ your lvl.
i want it to be team-based. Each boss will have its own unique fightingstyle, and requiers diff. styles of tactics
This will be shown in "broken information" as this is what i can offer at this time being.
..::The Plot::..
Twelve chosen spirits has been ressurected/summoned to help a nearly extinct nation take back their land from the invaders that has taken over all of the land except for the viciouse beasts, neutral races or the insurgents (tahts us).
The spirits will be able to chose a class they will be while charging through the ranks of the invading enemy... who knows what will rice up from the mist?
..::The Classes::..
Each class will have 10 ranks, whitch contains 10 levels.
Each time you level, you'll get Points to use on your spell/skill of your choice, when you gain a new rank you will be able to upgrade you spell/skill to be more powerfull and do more for your benefit
Here's an example
The mage
Rank 1 -
Fireball does only damage to the target
Rank 2 -
Fireball now does small amount of AoE damage
The 1st rank will be a trainee rank, where ppl can test out four spells/skills, and when they hit Rank 2, they will get a choice of what they will go,
here's an example
The mage
Rank 1 -
Firebal, Frostbolt and Arcane Blast
Rank 2 -
Here they can chose to keep the Rank 1 spells, or go pure Fire, frost or Arcane.
..::Quests::..
I also want quests, this is for those wo wants to follow a "story line", like i do.
By doing quests you gain acces to uppgrade or buy new things
..::Arena::..
In a neutral city, where no war is aloved from any sides, there will be an arena where peoples and maybe the AI will compete to be the Stongest Gladiator of all lands.
By doing Arena battles you gain ranks, each rank unlocks new strong items... But those who falls will not leave it alive.
..::Reputation::..
By doing quests, delivering items and killing certain enemies you gain reputation with different factions.
This unlocks also unique items, and other events
..::Other::..
AI... there shall be an AI that makes ocasional(?) events like; a patrol on the road, a transport, raids on diff. outposts.
Now this is all that i can think of now... so, what you think?
I dont want this one to be a oRPG / RPG where you can just go an 1-hit everything @ your lvl.
i want it to be team-based. Each boss will have its own unique fightingstyle, and requiers diff. styles of tactics
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