• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • It's time for the first HD Modeling Contest of 2025. Join the theme discussion for Hive's HD Modeling Contest #7! Click here to post your idea!

Transparent TGAs not displaying correctly

Status
Not open for further replies.
Level 6
Joined
May 7, 2009
Messages
228
I thought that I could remove the awful edge artifacts in my loadscreen and reduce the map size by splitting it into two seperate textures: one for the sky, and a transparent one for the foreground.
However, it won't show up correctly. No matter what I try, it always has a weird border at the edges. I tried flattening it, but that didn't help either.

Anyway, here are the background and foreground images I am using (zoomed in), and how it is supposed to look.
Images1.png


And here is how it actually looks
Images2.png


What am I doing wrong? How can I fix it?
 
Level 6
Joined
May 7, 2009
Messages
228
What do you mean by increasing the size without making the image with weird borders? Could you elaborate please? I'm confused

I tried putting the image in a single texture, but I couldn't find a way to get good quality with a small filesize.
 
Level 6
Joined
May 7, 2009
Messages
228
If you mean changing the alpha channel to a single bit, I already tried that. It didn't help.

If you mean combining the two images into one, well that kind of defeats the entire purpose of splitting them in the first place.
 
Level 6
Joined
May 7, 2009
Messages
228
The first time, I tried it without the borders and the same thing happened. I added the borders to see if it would help, but it didn't.
 
Status
Not open for further replies.
Top