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Transparent TGAs not displaying correctly

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May 7, 2009
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I thought that I could remove the awful edge artifacts in my loadscreen and reduce the map size by splitting it into two seperate textures: one for the sky, and a transparent one for the foreground.
However, it won't show up correctly. No matter what I try, it always has a weird border at the edges. I tried flattening it, but that didn't help either.

Anyway, here are the background and foreground images I am using (zoomed in), and how it is supposed to look.
Images1.png


And here is how it actually looks
Images2.png


What am I doing wrong? How can I fix it?
 
What do you mean by increasing the size without making the image with weird borders? Could you elaborate please? I'm confused

I tried putting the image in a single texture, but I couldn't find a way to get good quality with a small filesize.
 
If you mean changing the alpha channel to a single bit, I already tried that. It didn't help.

If you mean combining the two images into one, well that kind of defeats the entire purpose of splitting them in the first place.
 
The first time, I tried it without the borders and the same thing happened. I added the borders to see if it would help, but it didn't.
 
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