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Tracking Values

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Level 10
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Mar 19, 2010
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[Solved] Tracking Values

Hi, I was wandering that if is there anyway possible to track these values:
-a cooldown of a spell
-unit/hero's base damage
-unit/hero's bonus damage
-life regeneration rate
-mana regeneration rate

Is it possible? Since it's in the Warcarft 3 program I think it's possible that we could track these values.
 
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Level 23
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Apr 16, 2012
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what I know(maybe there are some other ways):
-cooldown only if you use triggers and set variables or timers
-I think you can't unless you set it to variable
-I think that only way is if you take every item giving bonus damage and again set it to variable
-the same
-the same
I bet there is for at least one of those some Jass/vJass systems but I don't know Jass and what it can do so this is in GUI
 
Level 20
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1- Cooldowns: No. You have to handle them manually in some way with triggers.
2- Base damage: No. You have to handle it manually in some way with triggers.
3- Bonus damage: No, you have to handle it manually in some way with triggers.
4- Life/Mana regen: No, you have to handle it manually in some way with triggers.

As far as I know there's no way to access these values from the Trigger Editor, not even JASS, vJASS, or cJASS since there isn't any code that refers to that data.

You can do it Manually by knowing each unit base Life/Mana Regen, constant Intelligence and Strength Life/Mana regen. Each buff and ability that affects regen... The same thing with Damage, Abilities cooldown, etc.
 
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