- Joined
- May 13, 2019
- Messages
- 55
Just tested the map a few days ago without seeing how old it was. But my comment will be with actual knowledge, so if I'm "not okay" with things that weren't possible back then, don't get offended.
The concept is really cool, but I have some points that I don't like.
The purely linear map is quite boring, you have 5-6 min to place your towers, and it takes at least 4 min just to build them, there is no thinking because the passage is too narrow, the others are cool but this one feels boring and pure luck (Only played the map once so couldn't test every other passages).
In terms of balancing, the combo the banish tower + slow tower is way too strong, you just create a maze any time possible and you put these two towers times to times, they will litterally create a blockage. If it was intended then it's great but near the only strategy to really slow down the ennemy. If it wasn't intended consider giving the shadow ability to avoid hitboxes while moving.
And last, we had the same passage two times in a row, that's boring, even if you change a little the type of tower we get, getting the same map is not really funny. We just had 5-6 min to plan on the map and now we have to do the same again...
To sum up, I think this map has great potential, but the lack of updates may bring balancing issue and gameplay a bit too much rounded. If updates come I will surely look into them.
The concept is really cool, but I have some points that I don't like.
The purely linear map is quite boring, you have 5-6 min to place your towers, and it takes at least 4 min just to build them, there is no thinking because the passage is too narrow, the others are cool but this one feels boring and pure luck (Only played the map once so couldn't test every other passages).
In terms of balancing, the combo the banish tower + slow tower is way too strong, you just create a maze any time possible and you put these two towers times to times, they will litterally create a blockage. If it was intended then it's great but near the only strategy to really slow down the ennemy. If it wasn't intended consider giving the shadow ability to avoid hitboxes while moving.
And last, we had the same passage two times in a row, that's boring, even if you change a little the type of tower we get, getting the same map is not really funny. We just had 5-6 min to plan on the map and now we have to do the same again...
To sum up, I think this map has great potential, but the lack of updates may bring balancing issue and gameplay a bit too much rounded. If updates come I will surely look into them.