Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Doomlord, here's how it work : in the start of game, there are already completed towers, upon these completed towers death (note that the towers can't be build by any means except using the destroyed tower which named Tower Ruin in Battle Tanks), in the Ruin, there are several Towers on the list, when you buy one of them, the tower will automatically changed to the bought tower.
I hope that helps and doesn't seems harsh![]()
Events
Unit - An Unit Dies
Conditions
Unit-Type of Triggering Unit equals to The Real Tower
Actions
Unit - Create 1 Tower Ruin for Neutral Passive at Position of Dying Unit facing 270.00 degrees
Events
Unit - An Unit bought from shop (forgot the real event name)
Conditions
Unit-Type of Sold Unit equals to Real Tower (Dummy)
Actions
Unit - Replace Selling Unit with The Real Tower with max stat
Unit - Change Ownership of Last Replaced Unit to Triggering Player (I think I'm not mistaken)
Well, the tower is set in an exact amount at BT.
But after re-checking, I think it's not that complicated.
It should be possible just by doing this (in this sample, I will only allow one tower to be chosen) :
1. Make both towers (the real tower and the tower ruin) at OE
2. Make a unit that can be bought with the info of the real tower and give that unit as a buy able unit in the ruin.
3. Create a trigger (sorta like this - Leaks Ignored) :
Just add your real towers to the condition and use Or comparison
Events
Unit - An Unit Dies
Conditions
Unit-Type of Triggering Unit equals to The Real Tower
Actions
Unit - Create 1 Tower Ruin for Neutral Passive at Position of Dying Unit facing 270.00 degrees
4. Then another one for the making :
Some event, condition and action aren't correct (possibly) because its pseucode. But I'm sure you get the main idea now.
Events
Unit - An Unit bought from shop (forgot the real event name)
Conditions
Unit-Type of Sold Unit equals to Real Tower (Dummy)
Actions
Unit - Replace Selling Unit with The Real Tower with max stat
Unit - Change Ownership of Last Replaced Unit to Triggering Player (I think I'm not mistaken)
And that's what I can think in mind, also the "ruin" has Invulnerable, since in BT tower are a good asset (but not on late game when your tanks own towers in like 1 minute)
@doomlord try and see it for yourself https://www.hiveworkshop.com/forums...144483/?prev=search=battle%20tank&d=list&r=20
@Kartron
Is my solution seems viable?
@Doomlord
Thanks
I really don't have the comp so Pseucode is my only code I can use![]()
Triggering Player with Owner of (Buying Unit)
