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[General] Editing Existing Map Triggers are Broken

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Hello, I'd like some help in rebuilding from scratch a private version of Custom Castle Defense.

My original version was base upon a version found while on BNet West and was de-protected.

Now i'm rebuilding it for private use with friends in local.

I'm editing the map "Custom Castle Defense" Custom Castle Defense v4.2.0.E5 - Warcraft 3 Maps - Epic War.com

I've already completed a deprotect with notepad but it's triggers aren't functional, I'd like to know how to make those functional again for the purpose of adding new towers and walls.

I'll be adding towers from TFT Campaign Blood Elf and adding orc upgrades to buildings along with regenerative walls and a hero buff tower and a locus variant of the fall back tower.

So? What do i do to get the triggers functional again?
 
You will need to use WEX or other editors to access JASSHelper or other kinds of improved JASS. You will then need to import the exiting map script as a monolithic custom script trigger. One will also need to delete, rename or link some standard functions as appropriate as these will already be part of the map script.
 
I was using Unlimited and the save error that was appearing was that there were "nothing" variables, I couldn't find "nothing" declared as a variable and i suspect it's why they are broken.
 
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