Looking for help with. Jass Code or Trigger editor.

Level 19
Joined
Aug 1, 2022
Messages
210
Hello, I'm seeking help with improving my JASS AI, specifically in relation to rebuilding the town hall/commander center (castle). I've been facing an issue where the AI doesn't rebuild their main building when it's destroyed. I attempted several fixes, but noticed that the AI will only rebuild the castle if a town hall is already present in the JASS code.

Initially, I tried using the unit code for the town hall, and the AI immediately started building that custom town hall, even though their main castle was still active. However, when I removed this town hall code, the AI wouldn't build a new one after the castle was destroyed.

What I need is a JASS code that checks if a specific custom building (the castle) is either equal to 0 or less than 1, and if so, orders a custom worker unit to immediately build the custom town hall.

Can anyone help with a conditional structure in JASS to check for this and trigger the rebuilding process?
 
Level 19
Joined
Aug 1, 2022
Messages
210
Welp I tried it it didn't work as it intended though... The good news is that Jass demo didnt find any errors, but is there any other additions to this code you have provided?
 
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