[General] Editing Existing Map Triggers are Broken

Status
Not open for further replies.
Level 2
Joined
Jun 1, 2018
Messages
9
Hello, I'd like some help in rebuilding from scratch a private version of Custom Castle Defense.

My original version was base upon a version found while on BNet West and was de-protected.

Now i'm rebuilding it for private use with friends in local.

I'm editing the map "Custom Castle Defense" Custom Castle Defense v4.2.0.E5 - Warcraft 3 Maps - Epic War.com

I've already completed a deprotect with notepad but it's triggers aren't functional, I'd like to know how to make those functional again for the purpose of adding new towers and walls.

I'll be adding towers from TFT Campaign Blood Elf and adding orc upgrades to buildings along with regenerative walls and a hero buff tower and a locus variant of the fall back tower.

So? What do i do to get the triggers functional again?
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,285
You will need to use WEX or other editors to access JASSHelper or other kinds of improved JASS. You will then need to import the exiting map script as a monolithic custom script trigger. One will also need to delete, rename or link some standard functions as appropriate as these will already be part of the map script.
 
Level 2
Joined
Jun 1, 2018
Messages
9
I was using Unlimited and the save error that was appearing was that there were "nothing" variables, I couldn't find "nothing" declared as a variable and i suspect it's why they are broken.
 
Status
Not open for further replies.
Top