- Joined
- May 7, 2009
- Messages
- 21
Workin on a map that has 20 towers. Each tower has 8 levels. I abilities set up so I can switch between any towers for one level, but any ideas how I'd go about a situation like this?:
Tower A1 upgrades to A2 through money not exp (simple enough)
Tower A2 changes class to B1 via custom ability (also simple enough)
Tower B1 upgrades to B2 (still simple)
Tower B2 decides to switch back to A2 (this is where I'm stuck. The custom ability is going to want to switch it back to A1 instead of A2)
Also, if it's possible. I'd like to make it so each tower fulfills its own requirements and plateaus. In other words, just because one tower was able to upgrade to C4, doesn't mean any tower can. I'd rather each tower fulfills the requirements for class 'C' and then upgrades to '4' in order to attain that level tower.
Tower A1 upgrades to A2 through money not exp (simple enough)
Tower A2 changes class to B1 via custom ability (also simple enough)
Tower B1 upgrades to B2 (still simple)
Tower B2 decides to switch back to A2 (this is where I'm stuck. The custom ability is going to want to switch it back to A1 instead of A2)
Also, if it's possible. I'd like to make it so each tower fulfills its own requirements and plateaus. In other words, just because one tower was able to upgrade to C4, doesn't mean any tower can. I'd rather each tower fulfills the requirements for class 'C' and then upgrades to '4' in order to attain that level tower.