• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

touch-up Animating with Magos?

Status
Not open for further replies.
Okay.... here we go...

I need to know on what do i have to pay atention and what to do if i want to add a new bone, keep it in the same place as the one on which it's added, and make it rotate in one place, so i can attacha a separate geoset to form a spining aura that rotates WHILE a certain animation on a existing model is played.

Or... if that can be done Via global animation... then i wanna know how.

Need help urgent x3

~Misha~
 
Status
Not open for further replies.
Top