• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Tooltip Raw Codes

Status
Not open for further replies.
I made a custom spell based off of Carrion Beetles, this new spell has more than 3 levels so I made a Carrion Beetle (Level 4) unit and modified the tooltip as needed. The issue is when I use <u000,mindmg1> and <u000,maxdmg1>. They display the values for the unit 'u000' is based off of (which happens to be the third level of the beetle). However <u000,realHP> works just fine with the custom unit.

Any thought on what to do?
 
Status
Not open for further replies.
Top