🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
For some reason <----,mindmg1> is giving me the damage of the original values in it. Does anyone know how to fix this? In comparison, <----,realHP> is giving the correct value. Here are some screen shots:
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.