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Tool: make WEU maps openable WE

Discussion in 'Warcraft Editing Tools' started by GhostWolf, Jun 3, 2018.

  1. GhostWolf

    GhostWolf

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    What do you mean by pick up? I am not aware of anything blatantly missing. If you have an example of something that it can't handle, don't hesitate to upload it.
     
  2. tulee

    tulee

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    Sorry for the late reply. What I meant by my statement was I assumed you were dropping it in the sense that if I ever encountered any triggers that were foreign to your tool, I should not bother posting them.
    I would be happy to post anything that it cannot convert (of course it will only be GUI, I won't mention the jass functions).
     

    Attached Files:

    Last edited: Sep 26, 2018
  3. Tamplier777

    Tamplier777

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    I tired this tool and it is awesome. There was some issues with converting (gui action from WEU have been failing during converting - and I replaced them with custom script, which call WEU functions for actions).
    But. Still when I load map in editor of WE 1.29 - I got compile error for maps which have WEU additional functions

    for example

    Line 9104 :function TributeGold takes player Commander, player Comp, integer res_amount returns nothing

    Line 9277 :function Commander takes nothing returns nothing

    Is there any idea how to solve this? I tried to use WEX of the sharpcraft - but failed to open it. It cannot find war3.mpq
    WEXCrash.jpg
     
  4. Dr Super Good

    Dr Super Good

    Spell Reviewer

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    And the error associated with these? Looks like a run of the mill syntax error...
     
  5. ImmortaL_GoD

    ImmortaL_GoD

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    Very strange, my map isn't opening and the error being given is "trigger data missing or invalid". The odd thing is, it's almost identical to my other maps as in it was created around the same time and those were opened fine here: Opening a Map that was used with UMSWE

    I attached the map below, both the normal and ones ran through the tool. I also provided the exact information given when using the tool. Does anyone have any idea why it wouldn't be opening this particular one correctly? Thanks.

     

    Attached Files:

  6. 13est

    13est

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    Hey, I get the message:

    Loading Element TD 4.3b_UnlockedWithJassNewGenPack5d.w3x...
    Checking
    Failed to read the triggers file: Error: Tried to get signature for unknown function " "
    Did nothing due to errors

    Element TD broke with 1.31, and I'm trying to update it. This version should be an unlocked version, it's normally opened with NewGen editor but I can't open newGen editor either.
    Any help would be helpfull!
    // Twilice
     

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  7. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    If it can be opened in NewGen, 1.30 should be able to read it perfectly. Someone with 1.30 would be able to clarify if it's even necessary for converting in the first place.
     
  8. 13est

    13est

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    So I managed to open everything, including the map with 1.26. There was a small compile error that needed to be fixed before I could play it in 1.26 after a save.

    I suspect there are some UMSWE functions need to be removed/rewritten to make it work for 1.31, but I have no clue where to even begin, since I can't really tell the extensions apart and I don't really know what is UMSWE only and not. And then finally the issue of what actually are the functions that are not working.
     
  9. tulee

    tulee

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    If you are not familiar with what trigger data is non-standard WE trigger data, then maybe the only way to convert your map is to start by deleting half the triggers, then putting it back through ghost wolf's tool. If it works, it means the troublesome trigger data is in the other half of the triggers. If not, it means the remaining triggers contain the troublesome trigger data. Just rinse and repeat multiple times until you can identify which triggers are causing the tool to not work, then you can narrow down the problem easier.
     
  10. 13est

    13est

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    It seems that the preview image and the loadingscreen is causing the instant crashes. And the triggers are making it not openable in the editor. I'll probably try your suggestion if I ever want to be able to open it with worldedit 1.31

    It's weird with the images though, they exported just fine. But it's instantly crashing in worldedit 1.26, 1.31 and wc3.exe 1.31. I can't see anything wrong with them. And they look normal in wc3.exe 1.26
     
  11. tulee

    tulee

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    Even though your map may currently be playable now despite using a third party editor, it is likely that with later patches issues might pop up. If you can open it on the normal editor and save it without it crashing, then it is likely it will always be compatible with future versions (at least, blizzard is trying to commit to that).