• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[General] Too many iconless abilities in a unit...?

Status
Not open for further replies.
Level 7
Joined
Jul 8, 2005
Messages
194
Hi,

I've been working on my map for a while already and I've found myself using a fairly considerable amount of iconless abilities as trigger-executed effects for dummy spells. Neither the abilities or dummy spells are anything complex, but most of them are based on orb-attack abilities. Since those orb-attack abilities don't do more than attach something onto the unit or switch attack types, I've had no, apparent, issues there so far.

But my question is, do iconless abilities, despite not appearing in the UI, really NOT occupy some physical space AT ALL? Or is there any chance they might mess up the rest of the command interface?
 
Status
Not open for further replies.
Top