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[General] Too many iconless abilities in a unit...?

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Jul 8, 2005
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Hi,

I've been working on my map for a while already and I've found myself using a fairly considerable amount of iconless abilities as trigger-executed effects for dummy spells. Neither the abilities or dummy spells are anything complex, but most of them are based on orb-attack abilities. Since those orb-attack abilities don't do more than attach something onto the unit or switch attack types, I've had no, apparent, issues there so far.

But my question is, do iconless abilities, despite not appearing in the UI, really NOT occupy some physical space AT ALL? Or is there any chance they might mess up the rest of the command interface?
 
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