- Joined
- Jan 31, 2010
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Hey there! Thanks for looking at this thread.
I need this map for my map, which screams for custom spells. I think that there will be around... 60 custom spells in total.
All spells need to be:
1. Without any leaks.
2. Fully optimized.
3. No need for Mui/Mpi, unless it's easier for you to do so.
4. I prefer Jass codes, but I guess GUI triggers will do the job, too.
Note that more requests will be added as soon as previous are completed.
I need this map for my map, which screams for custom spells. I think that there will be around... 60 custom spells in total.
All spells need to be:
1. Without any leaks.
2. Fully optimized.
3. No need for Mui/Mpi, unless it's easier for you to do so.
4. I prefer Jass codes, but I guess GUI triggers will do the job, too.
First five skills
1. Sheer Cold
Summons a death chilling blast upon an area, taking away half of movement speed of each affected enemy. If Crystalia is in the blast, her movement will be increased to maximum.
Notes: I want multiple effects that will cover the area in a blast, and I would also love to see the units tinted lightly blue like when they are hit by a Frost Nova. Hero must be in initial cast area to get a buff. This spell has four levels.
2. Chilling Comet
Crystalia evokes a freezing comet from the skies that discharges towards desired area. Any enemy unit standing near it when it impacts will suffer health loss and will be frozen solid for a second if it has been affected by Sheer Cold.
Notes: Missile is created with high height, and goes down over, towards ground, a very short period of time. An icy effect on impact will be nice. Units affected by Sheer Cold will still have their movement de-buffed, and stunned for a second. This spell has three levels.
3. Chilling Comet - Improved
Crystalia evokes a freezing comet from the skies that discharges towards desired area. Any enemy unit standing near it when it impacts will suffer health loss and will be frozen solid for a second if it has been affected by Sheer Cold. The comet also drags affected enemies to it's center of impact.
Notes: Units are dragged over 1 second of their solid freeze de-buff. This spell has three levels.
4. Vestal Firewave
Releases a pinch of true Vestal fire, dealing damage to enemies in a line and reducing their magical resistance by 10/15/20% for 5 seconds.
Notes: Pretty much a basic shockwave with magical resistance reduction. This spell has three levels.
5. Vestal Firewave - Improved
Releases a pinch of true Vestal fire, dealing damage to enemies in a line and reducing their magical resistance by 10/15/20% for 5 seconds. Affected enemies are dragged with firewave.
Notes: Units that take damage will immediately get disabled and pulled with the wave. This spell has three levels.
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