Well we tested the map. And here are some of my points/suggestions:
1] The terrain can be polished a bit.
2] The Illidans that spawn in the middle is a major factor because they can slow your titans depending on where they spawn. But after a while they get overpowered easily by the titans. I suggest making them stronger overtime so they dont get owned that fast.
3] Earth is the only element with 3 Ranks while the rest have 2. I think they all should have 3. (or more up to 5 in the future if u want to lol)
4] I think instead of having the architect with those buffing abilities, you should give the Titan Statue those buffing abilities, and make it global. It is because having the architect running close to the titans before casting is a pain.
5] Asides from the advantage/disadvantage each elements have on each other, you can improve the specialty of each element. For example the Earth elements have bash, Fire elements have splash, Ice element have slowing effects and etc. u get the idea.
6] Also, those specialties should be improved on each element as their Ranks are improved.
7] I like the idea that each element has the advantage over another, but the advantage isnt enough to make up for the opponent's massings.(i saved my money to build Water elements to counter my brother's Earth elements, but he beats me because instead of using the money to build countering elements, he just built more Earth elements and overmassed me)
8] Models are great man. But there is inconsistency as the Rank 3 Earth elements change model complete while other elements just gain size. I think......i could be wrong here.
9] Also, you have got to tell players how to get more food.
10] Great map dog keep up the fkin good work. Im a fan of HoPs. Will input more suggestions and construction criticisms if needed.