- Joined
- Nov 20, 2005
- Messages
- 1,156
Tiny-RPG [Codename]
By Captain Griffen
Outline
A single player RPG, set in an original universe. It may be somewhat clichéd in its creation, but it damned well knows that it is and sometimes even mocks itself.
Story
Stuff happens. You'll find out the story when you play the RPG. It's hopefully pretty good, though.
Features
- A (hopefully) good storyline.
- Various characters.
- Witty dialogue.
- More interesting combat than most RPGs.
- Various systems to improve gameplay.
- Skippable dialogue.
- Checkpoint system.
Skippable Dialogue
Dialogue that is not linked to actions remains up until passed on by pressing the 'escape' key, allowing you to go as fast or as slow as you read; the system works flawlessly as far as I can tell - it looks good, and makes the game flow much better.
(Credit to Anitarf for most of the ideas for that)
Checkpoint System
At various points in the game (fairly regularly), you pass a checkpoint. Data is saved, and you can reload the game there after you die without reloading the level (I'll probably add a menu opening ability at some point). You can start a new game, continue from the last checkpoint, or load any checkpoint you have passed.
It should be noted that these are saved in gamecache, and should, aside from any major variable changes, carry on from version to version without any issues, which is a great plus for testing and updating.
Progress
I hope to release the RPG in episodes. At present, the two systems above are done, and I have around 10-15 minutes of gameplay done. Within a week, I hope to have the gameplay done for the first episode, and then I'll hand it over to someone to terrain and get testing of it done.
By Captain Griffen
Outline
A single player RPG, set in an original universe. It may be somewhat clichéd in its creation, but it damned well knows that it is and sometimes even mocks itself.
Story
Stuff happens. You'll find out the story when you play the RPG. It's hopefully pretty good, though.
Features
- A (hopefully) good storyline.
- Various characters.
- Witty dialogue.
- More interesting combat than most RPGs.
- Various systems to improve gameplay.
- Skippable dialogue.
- Checkpoint system.
Skippable Dialogue
Dialogue that is not linked to actions remains up until passed on by pressing the 'escape' key, allowing you to go as fast or as slow as you read; the system works flawlessly as far as I can tell - it looks good, and makes the game flow much better.
(Credit to Anitarf for most of the ideas for that)
Checkpoint System
At various points in the game (fairly regularly), you pass a checkpoint. Data is saved, and you can reload the game there after you die without reloading the level (I'll probably add a menu opening ability at some point). You can start a new game, continue from the last checkpoint, or load any checkpoint you have passed.
It should be noted that these are saved in gamecache, and should, aside from any major variable changes, carry on from version to version without any issues, which is a great plus for testing and updating.
Progress
I hope to release the RPG in episodes. At present, the two systems above are done, and I have around 10-15 minutes of gameplay done. Within a week, I hope to have the gameplay done for the first episode, and then I'll hand it over to someone to terrain and get testing of it done.
Last edited: