- Joined
- Nov 30, 2007
- Messages
- 92
I've started again working on this.
I'm making a map for Warcraft 3 where everything (even buildings), is a hero (with a max level of 30). The buildings use mana to create units, the buildings are created with lumber, and upgrades are bought with gold. When a unit reaches a certain level (usually 10), it can upgrade into a level 1 of a different unit of the second tier. Most units will have 3 or so upgrades like this, and many will have a choice of upgrades at some point in this process. Most abilites for units cost no mana, only actual spells (so War Stomp would be free, but Firebolt (unless on a dragon or lava monster) would cost mana). Some units, Epics, are level 1 but are very strong, and can still level.
It is intended to be a normal melee map, with all creeps heros as well. There will also be different races ( a star on a unit in this list means it cannot use items, no buildings can use items but some can store them), which I hope to be :
Polar Empire --- Medium-High Strength, Average Agility, Average-Poor Intelligence
Polar Furbolg Scout, Tier 1
Polar Furbolg Dartslinger, Tier 2 ---> Polar Tracker, Tier 3
Polar Furbolg Brawler, Tier 2 ---> Polar Ursa, Tier 3
Polar Furbolg Apprentice (give an item to a Scout), Tier 2 ---> Polar Shaman, Tier 3
*Polar Wolf, Tier 1
*Polar Hunter, Tier 2 ---> *Polar Dire Wolf, Tier 3
*Polar War Wolf, Tier 2 ---> *Polar Death Wolf, Tier 3
*Polar Mammoth, Tier 1 Epic
*Icetusk Mammoth, Tier 2 Epic
*Polar Ice Giant, Tier 1 Epic
Polar Troll, Tier 1
Polar Troll Tracker, Tier 2 ---> Polar Troll Warrior, Tier 3 ---> Polar Troll Champion, Tier 4
Polar Troll Priest (give Troll an item), Tier 2 ---> Polar Troll High Priest, Tier 3
Scout Igloo
Wolf Den
Mammoth Igloo
Troll Totem
Stash Igloo
Polar Tower ---> Polar Ice-tower ---> Polar Freeze Tower
Beastman Tribes --- High Strength, Average-Low Agility, Below Average Intelligence
Centaur Drudge, Tier 1
Centaur Warrior, Tier 2 ---> Centaur Khan-guardian, Tier 3
Centaur Sorceror (give Drudge an item), Tier 2 ---> Centaur Firelord, Tier 3
Centaur Archer, Tier 1
Centaur Raider, Tier 2 ---> Centaur Pillager, Tier 3
Centaur Spearhurler, Tier 2 ---> Centaur Impaler, Tier 3
*Tamed Boar, Tier 1
*Dire Boar, Tier 2 ---> Great-tusk Boar, Tier 3
*Razorback Boar, Tier 2
Centaur Khan, Tier 1 Epic
Centaur Great Khan, Tier 2 Epic
Minotaur Youngblood, Tier 1
Minotaur Tribewarrior, Tier 2 ---> Minotaur Axemaster, Tier 3
Minotaur Mystic (give Youngblood an item), Tier 2 ---> Minotaur Spirit-Mystic, Tier 3
Minotaur Champion, Tier 1 Epic
Minotaur Warlord, Tier 2 Epic
Minotaur Tent
Archer Tent
Warrior Tent
Boar Burrow
Mystic's Tent
Khan Tent
Warlord Tent
Sentry Post
Amazon Warbands--- Average Strength, Medium-High Agility, Average Intelligence
Amazon Fistfighter, Tier 1
Amazon Archer, Tier 2 ---> Amazon Venom-Archer, Tier 3
Amazon Priestess, Tier 2 ---> Amazon Serpent-Witch, Tier 3
Amazon Battlecat, Tier 1
Amazon Panther-Rider (created when a Fistfighter mounts a Battlecat), Tier 2
Cult of Shadows--- Average Strength, Average Agility, High Intelligence
Note: The Cult of Shadows have generally more upgrades per unit, and get them at lower levels, but these upgrades only equate to around half or two-thirds of a regular tier in power.
Cultist Brethren, Tier 1
Cultist Beater, Tier 2 ---> Cultist Thug, Tier 3 ---> Cultist Brute, Tier 4
Cultist Bowman, Tier 2 ---> Cultist Rogue, Tier 3 ---> Cultist Assassin, Tier 4
Cultist Apprentice, Tier 2 ---> Cultist Magi, Tier 3 ---> Cultist Necromancer, Tier 4
*Cultist Possessed, Tier 1
*Restless Ghast, Tier 2 ---> Ghostly Voidwalker, Tier 3 ---> Shadowy Planeswalker, Tier 4
*Unliving Carrion, Tier 2 ---> Undying Fiend, Tier 3 ---> Crypt Monstrosity, Tier 4
*Beckoning Ghost, Tier 2 ---> Siren Spirit, Tier 3 ---> Shimmering Banshee, Tier 4
*Cultist Thrall, Tier 2 ---> Lesser Vampire, Tier 3 ---> Black Vampire, Tier 4
*Black Wolf, Tier 1
*Daemonic Wolf, Tier 2 ---> Daemon-Spawn Beast, Tier 3
*Unliving Wolf, Tier 2
Raised Zombie, Tier 0.5 (raised by Cultist Necromancers)
Skeletal Swordsman, Tier 1 ---> Skeletal Champion, Tier 2 ---> Skeletal Crusher, Tier 3
Skeletal Archer, Tier 1 ---> Skeletal Marksman, Tier 2 ---> Skeletal Stalker, Tier 3
Vampire Noble, Epic Tier 1
Vampire Lord, Epic Tier 2
Corpse Giant, Epic Tier 1
Corpse Titan, Epic Tier 2
Cultist Hall
Corrupted Wolf Den
Vampire Castle
Graveyard
Ritual Ziggurat
Creeps (These probably won't be able to upgrade themselves even though they follow tiers, but maybe I'll trigger so that some can)
To be added.
The other two races will be detailed as the project progresses. Most of the Polar Empire units are in so far, but the abilites need to be added to most too. I am looking for someone to take the map with all the unit's data, and add a battlefield to it so it can become a proper game, and also fix the triggers so they don't leak (at the moment I think all my levelling up triggers leak).
Feedback on the idea is welcome.
I'm making a map for Warcraft 3 where everything (even buildings), is a hero (with a max level of 30). The buildings use mana to create units, the buildings are created with lumber, and upgrades are bought with gold. When a unit reaches a certain level (usually 10), it can upgrade into a level 1 of a different unit of the second tier. Most units will have 3 or so upgrades like this, and many will have a choice of upgrades at some point in this process. Most abilites for units cost no mana, only actual spells (so War Stomp would be free, but Firebolt (unless on a dragon or lava monster) would cost mana). Some units, Epics, are level 1 but are very strong, and can still level.
It is intended to be a normal melee map, with all creeps heros as well. There will also be different races ( a star on a unit in this list means it cannot use items, no buildings can use items but some can store them), which I hope to be :
Polar Empire --- Medium-High Strength, Average Agility, Average-Poor Intelligence
Polar Furbolg Scout, Tier 1
Polar Furbolg Dartslinger, Tier 2 ---> Polar Tracker, Tier 3
Polar Furbolg Brawler, Tier 2 ---> Polar Ursa, Tier 3
Polar Furbolg Apprentice (give an item to a Scout), Tier 2 ---> Polar Shaman, Tier 3
*Polar Wolf, Tier 1
*Polar Hunter, Tier 2 ---> *Polar Dire Wolf, Tier 3
*Polar War Wolf, Tier 2 ---> *Polar Death Wolf, Tier 3
*Polar Mammoth, Tier 1 Epic
*Icetusk Mammoth, Tier 2 Epic
*Polar Ice Giant, Tier 1 Epic
Polar Troll, Tier 1
Polar Troll Tracker, Tier 2 ---> Polar Troll Warrior, Tier 3 ---> Polar Troll Champion, Tier 4
Polar Troll Priest (give Troll an item), Tier 2 ---> Polar Troll High Priest, Tier 3
Scout Igloo
Wolf Den
Mammoth Igloo
Troll Totem
Stash Igloo
Polar Tower ---> Polar Ice-tower ---> Polar Freeze Tower
Beastman Tribes --- High Strength, Average-Low Agility, Below Average Intelligence
Centaur Drudge, Tier 1
Centaur Warrior, Tier 2 ---> Centaur Khan-guardian, Tier 3
Centaur Sorceror (give Drudge an item), Tier 2 ---> Centaur Firelord, Tier 3
Centaur Archer, Tier 1
Centaur Raider, Tier 2 ---> Centaur Pillager, Tier 3
Centaur Spearhurler, Tier 2 ---> Centaur Impaler, Tier 3
*Tamed Boar, Tier 1
*Dire Boar, Tier 2 ---> Great-tusk Boar, Tier 3
*Razorback Boar, Tier 2
Centaur Khan, Tier 1 Epic
Centaur Great Khan, Tier 2 Epic
Minotaur Youngblood, Tier 1
Minotaur Tribewarrior, Tier 2 ---> Minotaur Axemaster, Tier 3
Minotaur Mystic (give Youngblood an item), Tier 2 ---> Minotaur Spirit-Mystic, Tier 3
Minotaur Champion, Tier 1 Epic
Minotaur Warlord, Tier 2 Epic
Minotaur Tent
Archer Tent
Warrior Tent
Boar Burrow
Mystic's Tent
Khan Tent
Warlord Tent
Sentry Post
Amazon Warbands--- Average Strength, Medium-High Agility, Average Intelligence
Amazon Fistfighter, Tier 1
Amazon Archer, Tier 2 ---> Amazon Venom-Archer, Tier 3
Amazon Priestess, Tier 2 ---> Amazon Serpent-Witch, Tier 3
Amazon Battlecat, Tier 1
Amazon Panther-Rider (created when a Fistfighter mounts a Battlecat), Tier 2
Cult of Shadows--- Average Strength, Average Agility, High Intelligence
Note: The Cult of Shadows have generally more upgrades per unit, and get them at lower levels, but these upgrades only equate to around half or two-thirds of a regular tier in power.
Cultist Brethren, Tier 1
Cultist Beater, Tier 2 ---> Cultist Thug, Tier 3 ---> Cultist Brute, Tier 4
Cultist Bowman, Tier 2 ---> Cultist Rogue, Tier 3 ---> Cultist Assassin, Tier 4
Cultist Apprentice, Tier 2 ---> Cultist Magi, Tier 3 ---> Cultist Necromancer, Tier 4
*Cultist Possessed, Tier 1
*Restless Ghast, Tier 2 ---> Ghostly Voidwalker, Tier 3 ---> Shadowy Planeswalker, Tier 4
*Unliving Carrion, Tier 2 ---> Undying Fiend, Tier 3 ---> Crypt Monstrosity, Tier 4
*Beckoning Ghost, Tier 2 ---> Siren Spirit, Tier 3 ---> Shimmering Banshee, Tier 4
*Cultist Thrall, Tier 2 ---> Lesser Vampire, Tier 3 ---> Black Vampire, Tier 4
*Black Wolf, Tier 1
*Daemonic Wolf, Tier 2 ---> Daemon-Spawn Beast, Tier 3
*Unliving Wolf, Tier 2
Raised Zombie, Tier 0.5 (raised by Cultist Necromancers)
Skeletal Swordsman, Tier 1 ---> Skeletal Champion, Tier 2 ---> Skeletal Crusher, Tier 3
Skeletal Archer, Tier 1 ---> Skeletal Marksman, Tier 2 ---> Skeletal Stalker, Tier 3
Vampire Noble, Epic Tier 1
Vampire Lord, Epic Tier 2
Corpse Giant, Epic Tier 1
Corpse Titan, Epic Tier 2
Cultist Hall
Corrupted Wolf Den
Vampire Castle
Graveyard
Ritual Ziggurat
Creeps (These probably won't be able to upgrade themselves even though they follow tiers, but maybe I'll trigger so that some can)
To be added.
The other two races will be detailed as the project progresses. Most of the Polar Empire units are in so far, but the abilites need to be added to most too. I am looking for someone to take the map with all the unit's data, and add a battlefield to it so it can become a proper game, and also fix the triggers so they don't leak (at the moment I think all my levelling up triggers leak).
Feedback on the idea is welcome.