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Moderator
12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.
IcemanBo: Too long as NeedsFix. Rejected.
Maker, Timed_Destructibles 0.05, 12:17, 4th Nov 2011
Why would you use expiration timer and a looping trigger that works like a timer?
The loop only does something during the first loop (that should be done at cast) and during the last loop.
You could create a dummy and save the handle of all destructables that are created for that instance into a hashtable. When the dummy dies, load the destructables and destroy them.
I'm thinking that could make the system too simple, but we will have to see.