I am trying to figure out proper combat mechanics with ships, eventually I would like to make a custom map based on these mechanics where you are some kind of pirate.
The reason I made it so slow is so that it feels as if boats have weight. if it were to turn as quickly as a car it might feel a little too arcade-y. Ofcourse gameplay over realism, if it makes ships frustrating to maneuver it's gotta go.
What kind of issues did you experience with collision? Did the movement of your ship start to stutter when you came close to a shore, or did you collide with something even though your ship was no where near the shore?
Would be nice if there were some abilities, upgrades or different ships, at the moment there are just two abilities to fire left and right, and they have a 10-second cooldown, and there's only one ship to choose from. Also, the camera could use a mechanism to make it tilt downwards to look farther away. And there is one more thing, although I don't know if it is a bug or if it's supposed to be like that - the enemy shipyard can recharge your mana too.