//TESH.scrollpos=0
//TESH.alwaysfold=0
function GetHost takes nothing returns nothing
local gamecache g = InitGameCache("Map.w3v")
call StoreInteger ( g, "Map", "Host", GetPlayerId(GetLocalPlayer ())+1)
call TriggerSyncStart ()
call SyncStoredInteger ( g, "Map", "Host" )
call TriggerSyncReady ()
set udg_Host = Player( GetStoredInteger ( g, "Map", "Host" )-1)
call FlushGameCache( g )
set g = null
endfunction
Name | Type | is_array | initial_value |
AddedPlayerGroup | force | No | |
BattleMaster | player | Yes | |
CameraAmplifier | real | Yes | |
CannonBallHashTable | hashtable | No | |
CannonFacing | real | No | |
CannonTimer | timer | Yes | |
CollisionDuration | real | Yes | |
CollisionType | string | Yes | |
ColourString | string | Yes | |
count | integer | No | |
DeathTimer | timer | Yes | |
DeathTimerWindow | timerdialog | Yes | |
DownAxis | integer | Yes | |
Host | player | No | |
HostString | string | Yes | |
integer_i | integer | No | |
integer_i2 | integer | No | |
k | integer | No | |
LeftAxis | integer | Yes | |
MAX | integer | No | |
MaxRows | integer | No | |
MetaGame | integer | No | |
MinusRows | integer | No | |
PlayableMap | rect | No | |
PlayerDeaths | integer | Yes | |
PlayerIsTeam | integer | Yes | |
PlayerKills | integer | Yes | |
PlayerRow | integer | Yes | |
PlayerShip | unit | Yes | |
PocLoc | location | Yes | |
point | location | No | |
point2 | location | No | |
point3 | location | No | |
point4 | location | No | |
PresumedBattleMaster | player | Yes | |
real_i | real | No | |
region | rect | No | |
region2 | rect | No | |
RevivalHashtable | hashtable | No | |
RightAxis | integer | Yes | |
RowCounter | integer | No | |
ShipCannonNumber | integer | Yes | |
ShipGainVelocity | real | Yes | |
ShipMaximumSpeed | real | Yes | |
ShipSize | real | Yes | |
ShipSpeedCooldown | real | Yes | |
ShipTurnSpeed | real | Yes | |
ShipVelocity | real | Yes | |
SpawnLoc | location | Yes | |
TeamLookLoc | location | Yes | |
TeamPlayerGroup | force | Yes | |
Ticker | timer | No | |
TickerCounter | integer | No | |
unit_i | unit | No | |
unitgroup | group | No | |
UpAxis | integer | Yes | |
z | integer | No |