Moderator
M
Moderator
16:15, 7th Jan 2016
StoPCampinGn00b: Approved, follows the map submission rules.
StoPCampinGn00b: Approved, follows the map submission rules.
(2 ratings)
First release of campaign: Version 1.00, 04.August.2015Campaign Reviews are far slower in conparison and difficult to done outright in one day. Try politely asks one of the moderators for a request of review.
Thanks man, press thisi can tell you're really working hard for this campaign, and such a harwork deserves a +REP
are good to open discussion about them and ideas I use in maps, but most of your review.. hey, take a look at your review: don't you think it's a list of "things I don't like" ?-it's pointless to send units one by one. How can the troops gathered near the fountain be sent?
What's that? Other levels? I didn't see any of that.Hey did you notice that there is "Connections between missions" tab?
The language is not a barrier when you've got free dictionaries on the net. Moreover your English is way better than what I've seen in other campaigns.Yeah, maybe I'm not the best story teller, I agree (my english is on low level unfortunatelly). Story is very simple writen, and should be improved. That's true.
It does make it acceptable, as it's the last level. All stages until that very end of the last level can be played.That one reason is enough to not approve this campaign in its present form.
No. Most of them are not about taste. Read them again.but most of your review.. hey, take a look at your review: don't you think it's a list of "things I don't like" ?
Well, It didn't say it was original music so I just didn't care if it was just randomly imported music...You're musician? And not a single word about imported music?
Yeah, the gameplay is fun, sometimes gets repetitive, but you've got diverse levels to compensate. I told you, the main deal is the story.Was a gameplay accetpable?..
Hey, every kick should be a step forward! Praises make you weak!I see no reason to work on it again
Dude, I saw that. Anyways, those so called connections are not related to the story.deepstrasz, it is here, on Hive in this thread.
Going to comment as I play.
First mission, pretty chill music, nice intro. To nitpick, enable cinematic mode and fadeout over 0 seconds at map init, so the hero portrait is hidden.
I looked a bit at your triggers to, saw no problems really. It's just, there seems to be a few debug triggers left active? Like the "Auton is going to attack rose" message.
Would have been nice if the tardis could become invisible or something, as I have an invisible skill on Ruby, but if I use it the enemies just charge for the tardis instead.
City is chill.
Will continue more tomorrow.
Please note that our heroes can attack trees.Maybe I'm simply retarded but I just can't reach the druid on level 2.
Trees are blocking the way and there is no boat or zeppelin to get there.
Btw,I'll be appericate it if you can add some backpacks or stack system so I can pick up every single basket of "popatoes"![]()
ga_xjnk, it must be client-side issue, please try set video to higer values, is it happend only on Time travelers camapign? other maps / campaigns runs fine?nice update, i can not play chapter one - Rose. Anytime loading to ~50%, war3 closes automatically. I play at TFT v1.26 in custom campaign.
Rex Moon, welcome on Hive!Chapter 7 has problem ,can't finish this quest even I have done everything.Fix please !