- Joined
- Jul 15, 2012
- Messages
- 89
Hello, any idea why this trigger doesnt work for me? nothing happens when in game time reaches whatever time the event says .when i add a set-time-of-day-speed action to this trigger the game crashes at 1.00 and no error apears,any idea?
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Trigger
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Events
- Game - The in-game time of day becomes Equal to 1.00
- Conditions
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Actions
- Game - Display to (All players) the text: 12345123453123567498
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Events
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Cinematic1
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Events
- Time - Elapsed game time is 0.00 seconds
- Conditions
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Actions
- Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 0.00 seconds
- Set Group = (Units of type Police Vije)
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Unit Group - Pick every unit in Group and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
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Then - Actions
- Unit - Hide (Picked unit)
- Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Custom script: call DestroyGroup(udg_Group)
- Set PlayerGroup = (All players)
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Player Group - Pick every player in PlayerGroup and do (Actions)
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Loop - Actions
- Camera - Apply Camera 001 <gen> for (Picked player) over 0.00 seconds
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Loop - Actions
- Custom script: call DestroyForce(udg_PlayerGroup)
- Wait 1.00 seconds
- Set point = (Center of Region 000 <gen>)
- Unit - Order Heli 0015 <gen> to Neutral Tinker - Cluster Rockets point
- Custom script: call RemoveLocation(udg_point)
- Wait 2.20 seconds
- Set point = (Center of Region 001 <gen>)
- Unit - Order Heli 0015 <gen> to Neutral Tinker - Cluster Rockets point
- Custom script: call RemoveLocation(udg_point)
- Wait 1.00 seconds
- Animation - Change Heli 0015 <gen> flying height to 15.00 at 600.00
- Wait 3.50 seconds
- Game - Display to (All players) the text: Rooze Aval ...
- Set Group = (Units of type Police Vije)
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Unit Group - Pick every unit in Group and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Owner of (Picked unit)) controller) Equal to User
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Then - Actions
- Unit - Unhide (Picked unit)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Custom script: call DestroyGroup(udg_Group)
- Animation - Change Heli 0015 <gen> flying height to 4000.00 at 1300.00
- Wait 1.50 seconds
- Player - Set Player 1 (Red) Current gold to 0
- Trigger - Turn on Zombie raise from dead <gen>
- Trigger - Turn on No conflict <gen>
- Unit - Hide Heli 0015 <gen>
- Cinematic - Turn off letterbox mode (show interface) for PlayerGroup: fade in over 1.00 seconds
- Custom script: call DestroyForce(udg_PlayerGroup)
- Set point = (Center of Region 000 <gen>)
- Unit - Order zombie 585 0114 <gen> to Attack-Move To point
- Unit - Order zombie 585 0113 <gen> to Attack-Move To point
- Unit - Order zombie 585 0112 <gen> to Attack-Move To point
- Custom script: call RemoveLocation(udg_point)
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Events
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