- Joined
- Dec 16, 2017
- Messages
- 437
Hello guys,i am having a little issue here regarding removing abilities from hero and get the SFX destroyed. What shall i change? I have some spells where i create the SFX and destroy it the same way i do in this spell, but for some reason it doesn't remove.
-
Time Enhancement Talent Cast
-

Events
-


Unit - A unit Starts the effect of an ability
-
-

Conditions
-


(Ability being cast) Equal to Time Warp (Chronomancer TIMER)
-


(Current research level of Time Enhancement (Chronomancer Talent) for (Owner of (Triggering unit))) Greater than or equal to 1
-
-

Actions
-


Set TE_Index = (TE_Index + 1)
-


Set TE_Caster[TE_Index] = (Triggering unit)
-


Set TE_Target[TE_Index] = (Target unit of ability being cast)
-


Set TE_Spell1[TE_Index] = Time Enhancement All Stats (Chronomancer-Talent)
-


Set TE_Spell2[TE_Index] = Time Enhancement Armor (Chronomancer-Talent)
-


Set TE_Spell3[TE_Index] = Time Enhancement Attack (Chronomancer-Talent)
-


Set TE_Spell4[TE_Index] = Time Enhancement Lifesteal (Chronomancer-Talent)
-


Set TE_Duration[TE_Index] = 10
-


Special Effect - Create a special effect attached to the origin of TE_Target[TE_Index] using SoulArmor.mdx
-


Set TE_SFX[TE_Index] = (Last created special effect)
-


Unit - Add TE_Spell1[TE_Index] to TE_Caster[TE_Index]
-


Unit - Add TE_Spell2[TE_Index] to TE_Caster[TE_Index]
-


Unit - Add TE_Spell3[TE_Index] to TE_Caster[TE_Index]
-


Unit - Add TE_Spell4[TE_Index] to TE_Caster[TE_Index]
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




TE_Index Equal to 1
-
-



Then - Actions
-




Trigger - Turn on Time Enhancement Talent Loop <gen>
-
-



Else - Actions
-
-
-
-
Time Enhancement Talent Loop
-

Events
-


Time - Every 1.00 seconds of game time
-
-

Conditions
-

Actions
-


For each (Integer TE_Loop) from 1 to TE_Index, do (Actions)
-



Loop - Actions
-




Set TE_Duration[TE_Loop] = (TE_Duration[TE_Loop] - 1)
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






TE_Duration[TE_Loop] Greater than or equal to 0
-






(TE_Target[TE_Loop] is alive) Equal to True
-
-





Then - Actions
-






Unit - Set life of TE_Target[TE_Loop] to ((Life of TE_Target[TE_Loop]) + 50.00)
-






Special Effect - Create a special effect attached to the chest of TE_Target[TE_Loop] using HealTargetBlack005.mdx
-






Special Effect - Destroy (Last created special effect)
-
-





Else - Actions
-






Unit - Remove TE_Spell1[TE_Loop] from TE_Caster[TE_Loop]
-






Unit - Remove TE_Spell2[TE_Loop] from TE_Caster[TE_Loop]
-






Unit - Remove TE_Spell3[TE_Loop] from TE_Caster[TE_Loop]
-






Unit - Remove TE_Spell4[TE_Loop] from TE_Caster[TE_Loop]
-






Special Effect - Destroy TE_SFX[TE_Loop]
-






Set TE_Caster[TE_Loop] = TE_Caster[TE_Index]
-






Set TE_Target[TE_Loop] = TE_Target[TE_Index]
-






Set TE_Duration[TE_Loop] = TE_Duration[TE_Index]
-






Set TE_Spell1[TE_Loop] = TE_Spell1[TE_Index]
-






Set TE_Spell2[TE_Loop] = TE_Spell2[TE_Index]
-






Set TE_Spell3[TE_Loop] = TE_Spell3[TE_Index]
-






Set TE_Spell4[TE_Loop] = TE_Spell4[TE_Index]
-






Set TE_Index = (TE_Index - 1)
-






Set TE_Loop = (TE_Loop - 1)
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








TE_Index Equal to 0
-
-







Then - Actions
-








Trigger - Turn off (This trigger)
-
-







Else - Actions
-
-
-
-
-
-
-

