- Joined
- Dec 16, 2017
- Messages
- 405
Hello guys,i am having a little issue here regarding removing abilities from hero and get the SFX destroyed. What shall i change? I have some spells where i create the SFX and destroy it the same way i do in this spell, but for some reason it doesn't remove.
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Time Enhancement Talent Cast
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Time Warp (Chronomancer TIMER)
- (Current research level of Time Enhancement (Chronomancer Talent) for (Owner of (Triggering unit))) Greater than or equal to 1
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Actions
- Set TE_Index = (TE_Index + 1)
- Set TE_Caster[TE_Index] = (Triggering unit)
- Set TE_Target[TE_Index] = (Target unit of ability being cast)
- Set TE_Spell1[TE_Index] = Time Enhancement All Stats (Chronomancer-Talent)
- Set TE_Spell2[TE_Index] = Time Enhancement Armor (Chronomancer-Talent)
- Set TE_Spell3[TE_Index] = Time Enhancement Attack (Chronomancer-Talent)
- Set TE_Spell4[TE_Index] = Time Enhancement Lifesteal (Chronomancer-Talent)
- Set TE_Duration[TE_Index] = 10
- Special Effect - Create a special effect attached to the origin of TE_Target[TE_Index] using SoulArmor.mdx
- Set TE_SFX[TE_Index] = (Last created special effect)
- Unit - Add TE_Spell1[TE_Index] to TE_Caster[TE_Index]
- Unit - Add TE_Spell2[TE_Index] to TE_Caster[TE_Index]
- Unit - Add TE_Spell3[TE_Index] to TE_Caster[TE_Index]
- Unit - Add TE_Spell4[TE_Index] to TE_Caster[TE_Index]
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- TE_Index Equal to 1
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Then - Actions
- Trigger - Turn on Time Enhancement Talent Loop <gen>
- Else - Actions
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If - Conditions
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Events
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Time Enhancement Talent Loop
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Events
- Time - Every 1.00 seconds of game time
- Conditions
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Actions
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For each (Integer TE_Loop) from 1 to TE_Index, do (Actions)
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Loop - Actions
- Set TE_Duration[TE_Loop] = (TE_Duration[TE_Loop] - 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- TE_Duration[TE_Loop] Greater than or equal to 0
- (TE_Target[TE_Loop] is alive) Equal to True
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Then - Actions
- Unit - Set life of TE_Target[TE_Loop] to ((Life of TE_Target[TE_Loop]) + 50.00)
- Special Effect - Create a special effect attached to the chest of TE_Target[TE_Loop] using HealTargetBlack005.mdx
- Special Effect - Destroy (Last created special effect)
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Else - Actions
- Unit - Remove TE_Spell1[TE_Loop] from TE_Caster[TE_Loop]
- Unit - Remove TE_Spell2[TE_Loop] from TE_Caster[TE_Loop]
- Unit - Remove TE_Spell3[TE_Loop] from TE_Caster[TE_Loop]
- Unit - Remove TE_Spell4[TE_Loop] from TE_Caster[TE_Loop]
- Special Effect - Destroy TE_SFX[TE_Loop]
- Set TE_Caster[TE_Loop] = TE_Caster[TE_Index]
- Set TE_Target[TE_Loop] = TE_Target[TE_Index]
- Set TE_Duration[TE_Loop] = TE_Duration[TE_Index]
- Set TE_Spell1[TE_Loop] = TE_Spell1[TE_Index]
- Set TE_Spell2[TE_Loop] = TE_Spell2[TE_Index]
- Set TE_Spell3[TE_Loop] = TE_Spell3[TE_Index]
- Set TE_Spell4[TE_Loop] = TE_Spell4[TE_Index]
- Set TE_Index = (TE_Index - 1)
- Set TE_Loop = (TE_Loop - 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- TE_Index Equal to 0
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Then - Actions
- Trigger - Turn off (This trigger)
- Else - Actions
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If - Conditions
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If - Conditions
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Loop - Actions
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For each (Integer TE_Loop) from 1 to TE_Index, do (Actions)
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Events