- Joined
- Jul 30, 2014
- Messages
- 18
In the map, you are supposed to survive for as long as technically possible.
The long stand mod. Live longer, gain stats per level.
The game rules are simple.
The map is only for demonstration purpose of the framework and is not final! It is also multiplayer-ready, tested with dummy heroes, but for a complete multiplayer requires extra heroes.
The one and only grinding mod in the map is, again, purely for demonstration purposes.
All mechanics, heroes, items, creeps, effects etc are not final!
Side notes: Currently the new mod is being developed aka "base race", where you play as your hero and your quest would be to destroy enemy AI-driven base before AI outscales you and your friendly minions.
TL;DR A simple mod to test the developed framework, completely new features/mods/items/heroes etc etc are coming
*Credits*
Credits to authors for models that were used:
Ket - Small Healing Potion
Ket - Healing Potion
All other models and/or icons were found outside the Hive Database and therefore not included even if there is a match.
Credits to authors for pictures that were used:
Blizzard Entertainment - generally everything in the map
The long stand mod. Live longer, gain stats per level.
The game rules are simple.
- Each kill grants you with 1 all stats permanently.
- Each character (currently there is just mountain king) has an individual passive effect. (For mountain king that will be dwarf skills bonus item drop chance and it is upgraded later on)
- You have a certain chance to get a valuable drop, initially at 2% drop rate, but it is increased by the abilities and items, such as Mountain King's Dwarf Skills.
- Your character scales arithmetically, mobs also scale arithmetically, but they get strong upgrades which makes them stronger geometrically.
- In order to prevent unbalanced grind, mobs gain 10 health each time they respawn.
- Mobs upgrade at kills: 75, 250, 700
- You should clear all mobs eventually, ones staying for long will receive penalty bonus, which will increase their attack damage every time they attack if you do not clear them fast enough, or stall them on purpose.
- Most on-hit items and/or abilities become the most valuable over time, hold on to those!
- You are meant to lose at some point, but don't worry, your level will transcend to the next game.
The map is only for demonstration purpose of the framework and is not final! It is also multiplayer-ready, tested with dummy heroes, but for a complete multiplayer requires extra heroes.
The one and only grinding mod in the map is, again, purely for demonstration purposes.
All mechanics, heroes, items, creeps, effects etc are not final!
Side notes: Currently the new mod is being developed aka "base race", where you play as your hero and your quest would be to destroy enemy AI-driven base before AI outscales you and your friendly minions.
TL;DR A simple mod to test the developed framework, completely new features/mods/items/heroes etc etc are coming
*Credits*
Credits to authors for models that were used:
Ket - Small Healing Potion
Ket - Healing Potion
All other models and/or icons were found outside the Hive Database and therefore not included even if there is a match.
Credits to authors for pictures that were used:
Blizzard Entertainment - generally everything in the map