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Tilting the Dust doodad

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Apr 6, 2010
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So I'm trying to create a "desert tomb"-type map, and I want a "river of dust" effect (think every desert level ever in videogames, where quicksand moves exactly like water). This can sort of be done by placing a lot of Dust doodads and lowering them via Ctrl-PgDown, but it's wasteful. So I tried to achieve this effect by setting the Pitch value to a negative number on the Dust model, but only the rocks are affected, the actual "dirt waterfall" still continues to flow downwards.

What can I do to get this to work?
 
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