- Joined
- Nov 5, 2010
- Messages
- 1,413
That looks really awesome. The background seems a little empty though, maybe you could make those hills a little higher?
Well well it was since too many after we talked about tow
Your job its very fine and good and awesome to me i really liked it , i don't have internet in my house until the next week but i will help you with something more , i have a friend that allow me to connect to help you onyl in hiveworkshop >.< i have tested the new beta you have told about and i really liked playing it and making my personally reportso when i can go back to garena i will give it to you and the first chapter the boss is too hard for me xD
Forsaken, can you put some lily-pads near those giant tree roots? Right now it's a bit barren![]()
*Claps*
YES, YES!!!
Thank you Forsaken for putting this in game, and will it involve the Blood Elves stealing the Divine Bell from the Night Elves?
You know all this crap is confusing a bit, in which Garr had his own Blood Elves in his ranks, and most of the Blood Elves never knew they were betrayed.
Waiting for this campaign to finish and i will torture garrosh in this campaign and make him suffer
I cant wait to play!!![]()
That's awesome! I want to play it NOW :3
This really started to resemble a new Warcraft expansion!, I love the new atmosphere.
Hey you should consider to make an epilogue map(using this same map terrain) where you can simply wander around and enjoy the terrain. Seriously.
Kind of what tomoraider does with the ending maps, he always has a last epilogue map where you simply walk around..
Forsaken, can you put some lily-pads near those giant tree roots? Right now it's a bit barren![]()
Yeah... and maybe make it a little darker might help, I think it's too shiny... just a thought![]()
Looks really great, I'd also suggest making the fog a little bit thicker, but that's up to you, it looks good this way as well.
And what knight26 said, an epilogue map which is more, sort of calmer than the rest of the maps, especially the finale is good because the campaign doesn't end abruptly. But of course, that's completely up to you.
While I agree with tomoraider to some aspects, I also believe that an open ending (like leaving the players wonder what happened next, while you leaver it unexplained) for the campaign could be a good idea. You know like making something different than the rest of the campaigns. It's up to you Forsaken.
I haven't finished ToW 1.0 yet, but do you have a cinematic of The mana Bomb like we see in Retail Wow? If not that would be cool.
Thank you, i will see what i can make.
And can wait to more feedback!
Edit:
The terrain is completed, now just start the triggers!
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I finished it its quite nice, where did you got those amazing skins of the tilesets of Slivermoon
Oh crap! that looks great, with those good trees around, I might not able cut them. the triggers better be good also, cause I checked the last version and some of them are messy,
Good luck in your project can't wait to play it
Screenshots!
Good luck! i hope it will release soon.
Interesting, you used Ravnica buildings by Whitehorn![]()
It's funny because tyrande it's a hero agility but she has more inteligence and streng xD
But anyway i forgot to mention the terrain it's very good i like it much and the story it's very well
Nice, and I can see a part of Dalaran in the minimap :3
Also, it's incredible how the Square tiles fit this map![]()
Maybe change Tyrande Searing Arrows to Lunar Blessing(Autocast) made from Inner Fire
No, definitely not. That way she would be unable to attack while casting lunar blessing to her troops, searing arrow allows her to attack, plus with greater power. Unless it's only a hero ability which would mean a whole lot more of boost needed to make up for the limit.
But to make up for that, I'd suggest a different passive ability for Tyrande, her current ability only affects range units. So perhaps a passive ability that affects all units with small benefits in armor and attack.
So perhaps a passive ability that affects all units with small benefits in armor and attack.
Edit:Also, Tyrande spell will be changed for: Start Shards, Searing arrow(the same), Elune's Grace(regeneration aura) and the Ultra, the same Starfall.
Hm, cool, orcs attacking darnassus, wait, attack!, is this part of the alternate version?
He's right, but maybe (in my opinion). adding an ability in the top of the searing arrows, just like Turnro's, maybe you can think of an ability on your own, still, good terrain and battle
What type of magical items?I think you could put some antimagic potion and some scrolls along with a custom item
Maybe in darnassus add some highborne in
Interesting! You really do want to dig deep into the project further improving it and I must say that you are doing a great job with it. You're really improving with your modding skills and I must say you are applying them with this remake together with new ideas to be added here basing all of those posted screenshots on your project introduction.
I'll have my eyes open for this one, pretty interested to follow this project up!
I have returned to Tides of War, this new version, will contain many maps' changes, such as, totally news maps,and maybe some secrets!
I just hope that VARIAN would be a useable character in this new version of "Tides of War" of yours, my friend.. Especially that you say, the campaign is an Alliance dominated perspective view..
I mean it would really awesome to use the old friend of Arthas, and the very King of Stormwind.. Just as we all had an awesome time controlling Arthas himself in the actual campaign of Warcraft 3..![]()
Looking really good. Eager to try this when you release it. Good luck.
aw, he won't playable.He will appear, but not as a playable characters!![]()
A very interesting and wonderful campaignI just cant wait for this campaign to be complete
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"whistle" sexy avatar" Forsaken
Pretty good so far. Don't spam too much trees tho. Lovely work Forsaken![]()