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(4 ratings)
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Great map! Had lots of fun with it... though not a single Black Dragon/Drake/Whelp unit felt a little weird at times...
Suggestion: Instead of pick Master of Sorcery or Master of Deception, add pick Victor Nefarius (master of Sorcery) or Katrana Prestor (Master of Deception).
Yeah I might try to find a different model or make one myself to make her stand out before the contest deadline. I've been tempted to use a port but I'm not sure.I think the only flaw is that her 'true form' is a normal black dragon.
Update 29/05/2025The tar ability from the air unit doesn't seem to require upgrade to trigger. Otherwise, this is a splendid work.
I've not made any changes to the AI and they appear to still have lumber, are you sure your ally didn't just spend it?some doubtful bug: AI dont have enough lumber. When I die as dragon and revive
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Oh, I mean should we increase the trees? It's not common in general melee maps for the lumber to run out while there is still plenty of money.I've not made any changes to the AI and they appear to still have lumber, are you sure your ally didn't just spend it?
Ah I see, the map is provided for the contest, so I can't make changes to the map itself only the factionOh, I mean should we increase the trees? It's not common in general melee maps for the lumber to run out while there is still plenty of money.
The truth is that I'm using this contest as an excuse to do the prep work for one of the enemy factions in my next campaign which will be fighting Defias for the first half and then the Dark Horde for the second half with Katrana as an overarching antagonist. So yeah, if I was making a "proper" Katrana faction it would probably lean more into the Defias, Goblins, Gnolls, Kobolds and maybe some Dark Horde units? However, I wanted to make a Dark Horde faction and thought it would be cool to have the excuse to make a Katrana custom unit/hero too.love to see katrana as a protagonist, nice concept! but kinda weird to have basically a dark horde race with a human bandit hero, and none bandit (nor human) units, maybe replace van cleef with a black dragonspanw commander? or add some defias units to represent his (sub)faction
An interesting suggestion although I'm not entirely sure how to implement it without maybe an infinite range channel and triggering the entire cast behaviour, but I could look into itI've just finished a more thorough playthrough against a normal AI, and here are my notes.
Good
- You have kept the abilities simple and intuitive for the most part. This makes the faction very easy to get into.
- Bone Soup is cool; was initially worried it'd be OP due to being a free Heal Salve, but the cooldown makes it as fair as Moon Wells are.
- Only suggestion would be to code it to be able to cast from infinite range and have the unit auto-move to usage range, or make it usable upon right-click ain to Moon Wells. Makes micro easier, especially as unlike Healing Salve, you need to send units back to base to heal; and unlike Moon Wells, it's not just one click.
Sure, Deception is probably better for early game from that perspective in the same way Far Seer is more an early game hero vs Shadow Hunter who is mid-game. However I think Sorcery's abilities can do a lot of damage, you mention debuffs and DoT but not the armour reduction and Direct Damage she can deal by synergising the Q with the debuff of the W and E skills. I'm quite happy with her power at this point as I don't want her to be OP.Master of Deception is just a way better first pick. Numbers aside, Sorcery's abilities are essentially just a bunch of debuffs and DOT. They might work on a support hero in big battles, but lack impact in the early game. Compare that to the ability to summon guards (basically Water Elementals
I don't believe her revival cost was edited in any way although I can double check if there's unintended behaviour occuring.Her revival cost is way too high
That's because there is no "path"I don't feel much thought was put into the techtree path between Deception and Sorcery; for example, it doesn't affect the rest of the techtree / unlock special units or capabilities. It's also deeply incompatible with getting a tavern hero first.
Mana cost is not always related to the power of the ability in isolation but also things like the hero's overall mana pool, stat increases etc. In the same way Ultimates aren't always long cooldown/high mana cost. I can maybe tweak the mana cost down a little if it feels underwhelming however.I played a game vs Computer (Normal) and struggled to win battles in the mid-game. I think this is due to an overarching theme where the faction is missing some punch. Some examples below:
Van Cleef's Q ability is lackluster. It costs more than a Storm Bolt for doing less; the teleporting isn't always a net benefit, so you can't assume it justifies a higher mana cost and worse effect than Storm Bolt.
Sure but throw some Spirestones in there with their spellshield and your Scarshields won't need to worry about slowI thoroughly dislike Scarshields; a melee unit with Piercing and Unarmored accomplishes virtually nothing - you're making him only good against casters who don't have cc (he'll suck vs a composition with Slow for example, since it mitigates his ability to connect and deal dmg). At which point, why would the player not just get Predators - at the same building, for cheaper, with better armor type, and with a ranged anti-air attack?
Owl Riders are pretty cheap and will completely immobilise a target unit and bringing to ground range. I suppose if you scout your enemy and they're going say fast Wyverns as Orc commonly do then you can just rush to owl riders and their upgrade to counter. I can't really imagine other races being able to rush to air fast enough besides maybe gargs? But gargs aren't that good vs ground so something like predators would probably be strong enough to counter imo.The faction is lacking proper dedicated anti-air. Owl Riders and Dragonriders do too little too late. The faction is begging to be taken advantage of by enemies going mass air.
Mana shield? Are you referring to the bone armour? It's not an anti magic shield it blocks physical damage. Ehh I'm not too concerned about the versatility of the casters I think their spells all fit their roles mechanically and thematically. I mean one only needs to look at the OG casters to see the variation in their spells.The abundance of casters made it a bit hard to get my head around what each did. I felt a better job could be done on making each of them functionally more distinct too e.g. you have 2 detection spells across 2 casters, and 3 anti-magic spells across 3 (Spellshield, Mana Shield and Curse of Tongues).
The idle worker bug is an issue with the UI system from Tasyen so I'm not sure how to fix it.
Nitpicks
- Idle worker icon is bugged
- Typos in Katrana's Fire Within spell
- Her Q spell effect is a bit too subdued
- Her E is a bit much
- Forge and Altar seem a bit too small
- True Form's attack missile is visually underwhelming. The model's extents / collision also needs some touching up, as it can be hard to select her.
Yes, that'd be one way to do it. The 2nd way via right-click is to detect when a unit is ordered "smart" onto to the building, then kicking off a timer that checks when it gets into range of it, upon which you order the building to Bone Soup the unit.An interesting suggestion although I'm not entirely sure how to implement it without maybe an infinite range channel and triggering the entire cast behaviour, but I could look into it![]()
The difference is you have the option of getting SH at T2. You don't really have the option of getting Deception at T2; it's T1 or bust, at which point, Sorcery is always the clear winner.Sure, Deception is probably better for early game from that perspective in the same way Far Seer is more an early game hero vs Shadow Hunter who is mid-game.
Sure but throw some Spirestones in there with Predators, and you won't need to worry about slow. You'll also have a better and cheaper unit than Scarshields, who's not weak against other piercing. The weakness to slow is the least of of the problems with Scarshields. The biggest problem is their attack/armor combo makes them unviable and an objectively worse pick than Predators - a unit available earlier and from the same structure - in virtually every way. I know they get Heavy armor in T3, but I highly recommend giving them something extra in T2. It could be something as simple as just doubling their DPS or so lol.Sure but throw some Spirestones in there with their spellshield and your Scarshields won't need to worry about slowMassing a single unit unless it's tier 3 is usually not going to win. I will admit there is overlap but I wanted to include raiders so this is how they've been included lol.
I might be wrong, but I thought Paralyzing Tar was T3? If it's T2, then I can see you getting away with it. Wyvs and Gargs start appearing at T2. Hippo Riders are typically shit, but I could see it working vs your race. Dragonhawks would work too.Owl Riders are pretty cheap and will completely immobilise a target unit and bringing to ground range. I suppose if you scout your enemy and they're going say fast Wyverns as Orc commonly do then you can just rush to owl riders and their upgrade to counter. I can't really imagine other races being able to rush to air fast enough besides maybe gargs? But gargs aren't that good vs ground so something like predators would probably be strong enough to counter imo.
Sorry, I meant Mana Feast not Mana Shield.Mana shield? Are you referring to the bone armour? It's not an anti magic shield it blocks physical damage. Ehh I'm not too concerned about the versatility of the casters I think their spells all fit their roles mechanically and thematically. I mean one only needs to look at the OG casters to see the variation in their spells.

Good of you to link that; @Footman16 you ought to consider linking it in the descriptionWorld has enough of heroes. (c)
Lovely race, lovely heroine (well, at least in human form, khm).
I will update my review a bit later, but here is a gameplay showcase.
Like!
Skill issue.When I use warlock's E it crashes the game![]()
Yes sirSkill issue.
Jokes, I've got an update in the works so I'll check it out. Are you playing on latest version?
There might be a boolean tag for "under construction" but rather than do that, I shall instead say it's an intended gameplay mechanic and that way I don't need to fix itNot sure if there's anything that can be done about it but searing heat burns enemies while the building is still being constructed.
I shall remember this for the next campaign.I don't need to fix it![]()
Bad balancing, 0/5, can't vote for this in the contest.There might be a boolean tag for "under construction" but rather than do that, I shall instead say it's an intended gameplay mechanic and that way I don't need to fix it![]()











