Nice to see you make maps again.
This map is clearly a step up from your previous maps.
It satisfies many of the basic necessities required for 1v1 melee maps, like being mostly symmetric, having a shop, a tavern and the minimum of one expansion per player. The creepcamps and itemdrops are also mostly good (for exceptions see below).
Nevertheless there are still some issues:
1. The main base spawn locations are slightly too far from the gold mines. Humans and orcs need 6 workers to continuously mine gold instead of the normal 5.
2. Gaps between trees: There should be no gaps at all between trees. Check with "p" and "ctrl + d" and compare your maps to standard ladder maps. On standard maps, the forest locations are nearly 100% purple, whereas on your maps, there are countless gaps. Trees should be placed exclusively with the size 1 or 2 circular tools, and only by individual clicks such that new trees align perfectly with existing trees. Do not plant trees by "holding and dragging the left mouse button".
3. Main base layout in general: Making any of the standard wall-ins is not possible since the main bases are too open and can be attacked from two different directions.
4. Overall, there are much fewer creeps than on normal 1v1 maps.
5. Players might run into the creeps at the shops by accident.
6. It would be more appropriate to swap the item rewards at the shops with those at the expansions.
7. Many parts of the map are too narrow to move medium sized armies around, let alone for a fight to occur there. For example, the ramps leading up to the main base locations should be at least twice as wide as they are now.
8. Visually the map is quite basic, but nevertheless it manages to not look boring.
9. I would usually advise against having expansions (and main bases) on high ground. Often you can use just raise the terrain instead of using cliffs for the same visual effect, without any downsides to gameplay.
Overall, issue 1 must be fixed, and you should also try to improve some of the issues. Until then, map set to Awaiting Update.