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Thundering Waves

This bundle is marked as pending. It has not been reviewed by a staff member yet.

Thundering Waves
by AGKRegal102


Description:
Due to the coastal storm, one of these ships has been destroyed by a typhoon, all survivors have died but one has been lucky enough to survive.


Features:
- 4 Gold Mines - 2 Main (13000g), 2 Expansions (12500g)
- 2 Goblin Merchants
- 2 Goblin Shipyards
- 2 Taverns
- 4 Green Creep Camps
- 6 Orange Creep Camps
- 2 Red Creep Camps


Map Overview:
Before:
full

After:
full


Changelog:
v1.0
- Map uploaded
v1.1
- New terrain, everything changes because I don't know.


Author Notes:
If you have questions, suggestions or criticisms, just leave your comments below!
Contents

Thundering Waves (Map)

Reviews
mafe
Nice to see you make maps again. This map is clearly a step up from your previous maps. It satisfies many of the basic necessities required for 1v1 melee maps, like being mostly symmetric, having a shop, a tavern and the minimum of one expansion per...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Nice to see you make maps again.

This map is clearly a step up from your previous maps.
It satisfies many of the basic necessities required for 1v1 melee maps, like being mostly symmetric, having a shop, a tavern and the minimum of one expansion per player. The creepcamps and itemdrops are also mostly good (for exceptions see below).

Nevertheless there are still some issues:
1. The main base spawn locations are slightly too far from the gold mines. Humans and orcs need 6 workers to continuously mine gold instead of the normal 5.
2. Gaps between trees: There should be no gaps at all between trees. Check with "p" and "ctrl + d" and compare your maps to standard ladder maps. On standard maps, the forest locations are nearly 100% purple, whereas on your maps, there are countless gaps. Trees should be placed exclusively with the size 1 or 2 circular tools, and only by individual clicks such that new trees align perfectly with existing trees. Do not plant trees by "holding and dragging the left mouse button".
3. Main base layout in general: Making any of the standard wall-ins is not possible since the main bases are too open and can be attacked from two different directions.
4. Overall, there are much fewer creeps than on normal 1v1 maps.
5. Players might run into the creeps at the shops by accident.
6. It would be more appropriate to swap the item rewards at the shops with those at the expansions.
7. Many parts of the map are too narrow to move medium sized armies around, let alone for a fight to occur there. For example, the ramps leading up to the main base locations should be at least twice as wide as they are now.
8. Visually the map is quite basic, but nevertheless it manages to not look boring.
9. I would usually advise against having expansions (and main bases) on high ground. Often you can use just raise the terrain instead of using cliffs for the same visual effect, without any downsides to gameplay.

Overall, issue 1 must be fixed, and you should also try to improve some of the issues. Until then, map set to Awaiting Update.
 
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