🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece!🔗 Click here to enter!
14:52, 6th May 2011
Bribe:
- Leaks
- Not MUI
- Too simple
- Way too many leaks actually
- Needs a complete re-write to be any use. Please use the Triggers & Scripts forum to ask for help on how to make this spell MUI and leakless...
- Leaks
- Not MUI
- Too simple
- Way too many leaks actually
- Needs a complete re-write to be any use. Please use the Triggers & Scripts forum to ask for help on how to make this spell MUI and leakless: http://www.hiveworkshop.com/forums/triggers-scripts-269/
Waaaaaay better than my first spell...
guys i didnt know what category it is so i just put all categories sorry
hey fck you guys,i'm not a pro like you ,you do this stuff like 2 years and this is like my 2nd time,i'm sure that your second spell was wayyyy worse
vJASS, JASS, GUI / Triggers, JESP, UMSWE GUI / Triggers "
This or
"moving very fast,SLAM,thunder,ground slam,blademaster,jump,200 damage lol,killer,samurai,awesome effects"
I'm not reviewing this
Floating Text - Create floating text that reads dash! at (Position of Dasher) with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 100.00% transparency
Unit - Make Dasher Invulnerable
Wait 0.04 seconds
Floating Text - Destroy (Last created floating text)
Special Effect - Create a special effect at (Position of Dasher) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the chest of Dasher using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Special Effect - Create a special effect attached to the chest of Dasher using Abilities\Spells\Orc\LightningShield\LightningShieldBuff.mdl
Unit - Cause Dasher to damage circular area after 0.00 seconds of radius 150.00 at (Position of Dasher), dealing 200.00 damage of attack type Spells and damage type Normal
Unit - Make Dasher Vulnerable
Trigger - Turn off Dash Spell 2 <gen>
Dash Spell 2
Events
Time - Every 0.02 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the chest of Dasher using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Unit - Move Dasher instantly to (((Position of Dasher) offset by 40.00 towards (Facing of Dasher) degrees) offset by (0.00, 0.00))
The only time you may use waits is when using locals or dealing with map-specific things. Waits cause the trigger to not run for the duration (or 'sleep') and then it bugs...
You need to set points as variables, then remove them.
You don't have to use a wait to destroy a floating text. There's a lifetime trigger...
You must always destroy special effects one way or another, or they leak.
There's no point in making the caster invulnerable, its just obnoxious to the enemy.
When dealing with a looping trigger, increase a variable when the spell is cast and decrease it when the spell is over. This'll stop it from running when there's nothing to do.
Dash Int
Events
Map initialization
Conditions
Actions
Hashtable - Create a hashtable
Set DasherHash = (Last created hashtable)
Spell
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Dash
Actions
Set Dasher = (Casting unit)
Custom script: set udg_Handle_Dash = GetHandleId(udg_Dasher)
Animation - Play Dasher's attack slam animation
-------- Set point --------
Set DasherPoint = (Position of Dasher)
-------- Floatin' Text --------
Floating Text - Create floating text that reads Gzus! at DasherPoint with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 100.00% transparency
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the fading age of (Last created floating text) to 0.10 seconds
Floating Text - Change the lifespan of (Last created floating text) to 1.25 seconds
-------- SFX --------
Special Effect - Create a special effect at DasherPoint using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the chest of Dasher using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Hashtable - Save Handle Of(Last created special effect) as 1 of Handle_Dash in DasherHash
Special Effect - Create a special effect attached to the chest of Dasher using Abilities\Spells\Orc\LightningShield\LightningShieldBuff.mdl
Hashtable - Save Handle Of(Last created special effect) as 2 of Handle_Dash in DasherHash
-------- Group --------
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 150.00 of DasherPoint) and do (Actions)
Loop - Actions
Unit - Cause Dasher to damage (Picked unit), dealing 200.00 damage of attack type Spells and damage type Normal
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
DasherTrig Equal to 0
Then - Actions
Trigger - Turn off (This trigger)
Else - Actions
Unit Group - Remove Dasher from DasherGroup
OMG, Idk to what should i laugh -.-
"
vJASS, JASS, GUI / Triggers, JESP, UMSWE GUI / Triggers "
This or
"moving very fast,SLAM,thunder,ground slam,blademaster,jump,200 damage lol,killer,samurai,awesome effects"
I'm not reviewing this
That's real constructive - abruptly saying this sucks.
Also... I'll let you keep the 'vJASS, JASS, GUI / Triggers, JESP, UMSWE GUI / Triggers' if you can show me how this spell uses JESP, JASS, vJass, UMSWE...
What the... Got have lot of category! Well, anyway the <downloading> then <testing> ... I guess someone wouldn't like to use casting unit and you must be change it into triggering unit, also use "Unit Group - Pick every unit in Unit Group And do multiple action" in "unit in range matching condition" ("matching unit" must use in matching condition from all target units) to damage all units in an area (just using damage target and the dealer is the caster and the target is "picked unit" inside the loop of this unit group) than using damage area that can dealt damage into your self or friendly units too, Yet use indexing or hashtables from making MUI... Well it is not exactly MUI I'm sorry...
Waaaaaay better than my first spell...
guys i didnt know what category it is so i just put all categories sorry
hey fck you guys,i'm not a pro like you ,you do this stuff like 2 years and this is like my 2nd time,i'm sure that your second spell was wayyyy worse
Actually My Second Spell
Anyways, don't be stuck up to fellow hivers or moderators, that could get you banned. Just try to learn from what they tell you.
Just upload the spell at Triggers and Script to get help with it.
(it's what i did )
Uploading it directly when it's this bad violates the hive rules.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.