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Triggers
ThunderDash.w3x
Variables
Dash
Spell
Dash Spell 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Dasher
unit
No
Spell
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Dash
Actions
Set Variable Set Dasher = (Casting unit)
Trigger - Turn on Dash_Spell_2 <gen>
Animation - Play Dasher 's attack slam animation
Floating Text - Create floating text that reads dash! at (Position of Dasher) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 100.00 % transparency
Unit - Make Dasher Invulnerable
Wait 0.04 seconds
Floating Text - Destroy (Last created floating text)
Special Effect - Create a special effect at (Position of Dasher) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Dasher using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Dasher using Abilities\Spells\Orc\LightningShield\LightningShieldBuff.mdl
Unit - Cause Dasher to damage circular area after 0 seconds of radius 150.00 at (Position of Dasher) , dealing 200.00 damage of attack type Spells and damage type Normal
Unit - Make Dasher Vulnerable
Trigger - Turn off Dash_Spell_2 <gen>
Dash Spell 2
Events
Time - Every 0.02 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Dasher using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Unit - Move Dasher instantly to (((Position of Dasher) offset by 40.00 towards (Facing of Dasher) degrees.) offset by (0, 0))
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